Merge remote-tracking branch 'origin/master'

sceneinput
Marc Zinnschlag 10 years ago
commit 06f170a8e1

@ -437,19 +437,35 @@ namespace MWRender
class NotifyDrawCompletedCallback : public osg::Camera::DrawCallback
{
public:
NotifyDrawCompletedCallback()
: mDone(false)
{
}
virtual void operator () (osg::RenderInfo& renderInfo) const
{
mMutex.lock();
mDone = true;
mMutex.unlock();
mCondition.signal();
}
void waitTillDone()
{
mMutex.lock();
if (mDone)
return;
mCondition.wait(&mMutex);
mMutex.unlock();
}
mutable OpenThreads::Condition mCondition;
mutable OpenThreads::Mutex mMutex;
mutable bool mDone;
};
void RenderingManager::screenshot(osg::Image *image, int w, int h)
{
int oldCullMask = mViewer->getCamera()->getCullMask();
mViewer->getCamera()->setCullMask(oldCullMask & (~Mask_GUI));
osg::ref_ptr<osg::Camera> rttCamera (new osg::Camera);
rttCamera->setNodeMask(Mask_RenderToTexture);
rttCamera->attach(osg::Camera::COLOR_BUFFER, image);
@ -473,24 +489,21 @@ namespace MWRender
image->setPixelFormat(texture->getInternalFormat());
rttCamera->addChild(mLightRoot);
rttCamera->setCullMask(mViewer->getCamera()->getCullMask() & (~Mask_GUI));
mRootNode->addChild(rttCamera);
mViewer->frame(mViewer->getFrameStamp()->getSimulationTime());
// The draw needs to complete before we can copy back our image.
osg::ref_ptr<NotifyDrawCompletedCallback> callback (new NotifyDrawCompletedCallback);
rttCamera->setFinalDrawCallback(callback);
OpenThreads::Mutex m;
m.lock();
callback->mCondition.wait(&m);
m.unlock();
mViewer->frame(mViewer->getFrameStamp()->getSimulationTime());
callback->waitTillDone();
rttCamera->removeChildren(0, rttCamera->getNumChildren());
rttCamera->setGraphicsContext(NULL);
mRootNode->removeChild(rttCamera);
mViewer->getCamera()->setCullMask(oldCullMask);
}
osg::Vec4f RenderingManager::getScreenBounds(const MWWorld::Ptr& ptr)

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