Move some fields to the class they're used in

actorid
Chris Robinson 12 years ago
parent 9c805483b0
commit 06fd66e99d

@ -61,8 +61,7 @@ struct VideoState {
VideoState()
: format_ctx(NULL), av_sync_type(AV_SYNC_DEFAULT)
, external_clock_base(0.0)
, audio_st(NULL), audio_diff_cum(0.0), audio_diff_avg_coef(0.0),
audio_diff_threshold(0.0), audio_diff_avg_count(0)
, audio_st(NULL)
, video_st(NULL), frame_last_pts(0.0), frame_last_delay(0.0),
video_clock(0.0), sws_context(NULL), rgbaFrame(NULL), pictq_size(0),
pictq_rindex(0), pictq_windex(0)
@ -121,10 +120,6 @@ struct VideoState {
AVStream** audio_st;
PacketQueue audioq;
double audio_diff_cum; /* used for AV difference average computation */
double audio_diff_avg_coef;
double audio_diff_threshold;
int audio_diff_avg_count;
MWBase::SoundPtr AudioTrack;
AVStream** video_st;
@ -261,7 +256,13 @@ class MovieAudioDecoder : public MWSound::Sound_Decoder
ssize_t mFramePos;
ssize_t mFrameSize;
double audio_clock;
double mAudioClock;
/* averaging filter for audio sync */
double mAudioDiffAccum;
double mAudioDiffAvgCoef;
double mAudioDiffThreshold;
int mAudioDiffAvgCount;
/* Add or subtract samples to get a better sync, return number of bytes to
* skip (negative means to duplicate). */
@ -274,14 +275,13 @@ class MovieAudioDecoder : public MWSound::Sound_Decoder
// accumulate the clock difference
double diff = is->get_master_clock() - is->get_audio_clock();
is->audio_diff_cum = diff + is->audio_diff_avg_coef *
is->audio_diff_cum;
if(is->audio_diff_avg_count < AUDIO_DIFF_AVG_NB)
is->audio_diff_avg_count++;
mAudioDiffAccum = diff + mAudioDiffAvgCoef * mAudioDiffAccum;
if(mAudioDiffAvgCount < AUDIO_DIFF_AVG_NB)
mAudioDiffAvgCount++;
else
{
double avg_diff = is->audio_diff_cum * (1.0 - is->audio_diff_avg_coef);
if(fabs(avg_diff) >= is->audio_diff_threshold)
double avg_diff = mAudioDiffAccum * (1.0 - mAudioDiffAvgCoef);
if(fabs(avg_diff) >= mAudioDiffThreshold)
{
int n = av_get_bytes_per_sample((*is->audio_st)->codec->sample_fmt) *
(*is->audio_st)->codec->channels;
@ -317,8 +317,8 @@ class MovieAudioDecoder : public MWSound::Sound_Decoder
if(!got_frame || frame->nb_samples <= 0)
continue;
this->audio_clock += (double)frame->nb_samples /
(double)(*is->audio_st)->codec->sample_rate;
mAudioClock += (double)frame->nb_samples /
(double)(*is->audio_st)->codec->sample_rate;
/* We have data, return it and come back for more later */
return frame->nb_samples * av_get_bytes_per_sample((*is->audio_st)->codec->sample_fmt) *
@ -332,7 +332,7 @@ class MovieAudioDecoder : public MWSound::Sound_Decoder
/* if update, update the audio clock w/pts */
if((uint64_t)pkt->pts != AV_NOPTS_VALUE)
this->audio_clock = av_q2d((*is->audio_st)->time_base)*pkt->pts;
mAudioClock = av_q2d((*is->audio_st)->time_base)*pkt->pts;
}
}
@ -352,7 +352,12 @@ public:
, mFrame(avcodec_alloc_frame())
, mFramePos(0)
, mFrameSize(0)
, audio_clock(0.0)
, mAudioClock(0.0)
, mAudioDiffAccum(0.0)
, mAudioDiffAvgCoef(exp(log(0.01 / AUDIO_DIFF_AVG_NB)))
/* Correct audio only if larger error than this */
, mAudioDiffThreshold(2.0 * 0.050/* 50 ms */)
, mAudioDiffAvgCount(0)
{ }
virtual ~MovieAudioDecoder()
{
@ -479,7 +484,7 @@ public:
{
ssize_t clock_delay = (mFrameSize-mFramePos) / (*is->audio_st)->codec->channels /
av_get_bytes_per_sample((*is->audio_st)->codec->sample_fmt);
return (size_t)(this->audio_clock*(*is->audio_st)->codec->sample_rate) - clock_delay;
return (size_t)(mAudioClock*(*is->audio_st)->codec->sample_rate) - clock_delay;
}
};
@ -809,12 +814,6 @@ int VideoState::stream_open(int stream_index, AVFormatContext *pFormatCtx)
case AVMEDIA_TYPE_AUDIO:
this->audio_st = pFormatCtx->streams + stream_index;
/* averaging filter for audio sync */
this->audio_diff_avg_coef = exp(log(0.01 / AUDIO_DIFF_AVG_NB));
this->audio_diff_avg_count = 0;
/* Correct audio only if larger error than this */
this->audio_diff_threshold = 2.0 * 0.050/* 50 ms */;
decoder.reset(new MovieAudioDecoder(this));
this->AudioTrack = MWBase::Environment::get().getSoundManager()->playTrack(decoder);
if(!this->AudioTrack)

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