only use unshield on not windows

actorid
Tom Mason 12 years ago
parent 865a7c63df
commit 06ff40eda7

@ -4,7 +4,6 @@ set(LAUNCHER
main.cpp
maindialog.cpp
playpage.cpp
unshieldthread.cpp
textslotmsgbox.cpp
settings/gamesettings.cpp
@ -16,6 +15,9 @@ set(LAUNCHER
${CMAKE_SOURCE_DIR}/files/launcher/launcher.rc
)
if(NOT WIN32)
LIST(APPEND LAUNCHER unshieldthread.cpp)
endif(NOT WIN32)
set(LAUNCHER_HEADER
datafilespage.hpp
@ -34,6 +36,10 @@ set(LAUNCHER_HEADER
utils/textinputdialog.hpp
)
if(NOT WIN32)
LIST(APPEND LAUNCHER_HEADER unshieldthread.hpp)
endif(NOT WIN32)
# Headers that must be pre-processed
set(LAUNCHER_HEADER_MOC
@ -48,6 +54,11 @@ set(LAUNCHER_HEADER_MOC
utils/textinputdialog.hpp
)
if(NOT WIN32)
LIST(APPEND LAUNCHER_HEADER_MOC unshieldthread.hpp)
endif(NOT WIN32)
set(LAUNCHER_UI
${CMAKE_SOURCE_DIR}/files/ui/datafilespage.ui
${CMAKE_SOURCE_DIR}/files/ui/graphicspage.ui
@ -72,7 +83,10 @@ QT4_WRAP_UI(UI_HDRS ${LAUNCHER_UI})
include(${QT_USE_FILE})
include_directories(${CMAKE_CURRENT_BINARY_DIR} ${LIBUNSHIELD_INCLUDE})
include_directories(${CMAKE_CURRENT_BINARY_DIR})
if(NOT WIN32)
include_directories(${LIBUNSHIELD_INCLUDE})
endif(NOT WIN32)
# Main executable
IF(OGRE_STATIC)
@ -100,8 +114,12 @@ target_link_libraries(omwlauncher
${SDL2_LIBRARY}
${QT_LIBRARIES}
components
${LIBUNSHIELD_LIBRARY}
)
if(NOT WIN32)
target_link_libraries(omwlauncher
${LIBUNSHIELD_LIBRARY}
)
endif(NOT WIN32)

@ -11,7 +11,10 @@
#include <QDebug>
#include "unshieldthread.hpp"
#ifndef WIN32
#include "unshieldthread.hpp"
#endif
#include "textslotmsgbox.hpp"
#include "utils/checkablemessagebox.hpp"
@ -352,6 +355,7 @@ bool MainDialog::setupLauncherSettings()
return true;
}
#ifndef WIN32
bool expansions(UnshieldThread& cd)
{
if(cd.BloodmoonDone())
@ -421,6 +425,7 @@ bool expansions(UnshieldThread& cd)
return true;
}
#endif // WIN32
bool MainDialog::setupGameSettings()
{
@ -480,9 +485,11 @@ bool MainDialog::setupGameSettings()
QAbstractButton *dirSelectButton =
msgBox.addButton(QObject::tr("Browse to &Install..."), QMessageBox::ActionRole);
QAbstractButton *cdSelectButton =
msgBox.addButton(QObject::tr("Browse to &CD..."), QMessageBox::ActionRole);
#ifndef WIN32
QAbstractButton *cdSelectButton =
msgBox.addButton(QObject::tr("Browse to &CD..."), QMessageBox::ActionRole);
#endif
msgBox.exec();
@ -495,6 +502,7 @@ bool MainDialog::setupGameSettings()
QDir::currentPath(),
QString(tr("Morrowind master file (*.esm)")));
}
#ifndef WIN32
else if(msgBox.clickedButton() == cdSelectButton) {
UnshieldThread cd;
@ -527,6 +535,7 @@ bool MainDialog::setupGameSettings()
selectedFile = QString::fromStdString(cd.GetMWEsmPath());
}
#endif // WIN32
if (selectedFile.isEmpty())
return false; // Cancel was clicked;

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