diff --git a/docs/source/openmw-mods/index.rst b/docs/source/openmw-mods/index.rst index e948862e9..0219c037e 100644 --- a/docs/source/openmw-mods/index.rst +++ b/docs/source/openmw-mods/index.rst @@ -15,5 +15,6 @@ The following document is the complete reference guide to modifying, or modding, differences mod-install settings/index + fonts convert_bump_mapped_mods paths \ No newline at end of file diff --git a/docs/source/openmw-mods/mod-install.rst b/docs/source/openmw-mods/mod-install.rst index 4d6b5f42e..a72678173 100644 --- a/docs/source/openmw-mods/mod-install.rst +++ b/docs/source/openmw-mods/mod-install.rst @@ -18,6 +18,10 @@ Install #. Open your ``openmw.cfg`` file in your preferred plain text editor. It is located as described in :doc:`paths` and *not* in your OpenMW root directory. #. Find or search for ``data=``. This is located very near the bottom of the file. If you are using Morrowind, this first entry should already point to your Morrowind data directory, ``Data Files``; otherwise it will point to your game file, ``.omwgame``. #. Create a new line underneath and type: ``data="path/to/your/data folder"`` Remember, the *data folder* is where your mod's plugin files are. The double quotes around this path name are *required*. + +.. note:: + Some text editors, such as TextEdit on Mac, will autocorrect your double quotes to typographical "curly" quotes instead of leaving them as the propper neutral vertical quotes ``""``. + #. Save your ``openmw.cfg`` file. You have now installed your mod. Any simple replacer mods that only contain resource files such as meshes or textures will now automatically be loaded in the order of their ``data=*`` entry. This is important to note because replacer mods that replace the same resource will overwrite previous ones as you go down the list.