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Merge pull request #1270 from Allofich/scriptfix

Check for NULL before running voice dialogue scripts
This commit is contained in:
MiroslavR 2017-04-22 01:58:20 +02:00 committed by GitHub
commit 0737d6cb72

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@ -646,10 +646,9 @@ namespace MWDialogue
winMgr->messageBox(info->mResponse);
if (!info->mSound.empty())
sndMgr->say(actor, info->mSound);
if (!info->mResultScript.empty())
executeScript(info->mResultScript, actor);
}
if (!info->mResultScript.empty())
executeScript(info->mResultScript, actor);
}
int DialogueManager::countSavedGameRecords() const