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@ -391,8 +391,8 @@ namespace MWGui
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// No greetings found. The dialogue window should not be shown.
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// If this is a companion, we must show the companion window directly (used by BM_bear_be_unique).
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MWBase::Environment::get().getWindowManager()->removeGuiMode(MWGui::GM_Dialogue);
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if (isCompanion())
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MWBase::Environment::get().getWindowManager()->pushGuiMode(MWGui::GM_Companion, mPtr);
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if (isCompanion(actor))
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MWBase::Environment::get().getWindowManager()->pushGuiMode(MWGui::GM_Companion, actor);
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return;
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}
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@ -698,8 +698,13 @@ namespace MWGui
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bool DialogueWindow::isCompanion()
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{
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return !mPtr.getClass().getScript(mPtr).empty()
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&& mPtr.getRefData().getLocals().getIntVar(mPtr.getClass().getScript(mPtr), "companion");
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return isCompanion(mPtr);
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}
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bool DialogueWindow::isCompanion(const MWWorld::Ptr& actor)
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{
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return !actor.getClass().getScript(actor).empty()
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&& actor.getRefData().getLocals().getIntVar(actor.getClass().getScript(actor), "companion");
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}
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void DialogueWindow::onPersuadeResult(const std::string &title, const std::string &text)
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