Use range based for loops and auto

pull/593/head
Evil Eye 4 years ago
parent e2213cbdb1
commit 078de86e60

@ -48,9 +48,9 @@ namespace MWGui
const MWWorld::ESMStore &store =
MWBase::Environment::get().getWorld()->getStore();
for (unsigned int i = 0; i < effects.mList.size(); ++i)
for (const auto& effect : effects.mList)
{
short effectId = effects.mList[i].mEffectID;
short effectId = effect.mEffectID;
if (effectId != -1)
{
@ -59,14 +59,14 @@ namespace MWGui
std::string effectIDStr = ESM::MagicEffect::effectIdToString(effectId);
std::string fullEffectName = wm->getGameSettingString(effectIDStr, "");
if (magicEffect->mData.mFlags & ESM::MagicEffect::TargetSkill && effects.mList[i].mSkill != -1)
if (magicEffect->mData.mFlags & ESM::MagicEffect::TargetSkill && effect.mSkill != -1)
{
fullEffectName += " " + wm->getGameSettingString(ESM::Skill::sSkillNameIds[effects.mList[i].mSkill], "");
fullEffectName += " " + wm->getGameSettingString(ESM::Skill::sSkillNameIds[effect.mSkill], "");
}
if (magicEffect->mData.mFlags & ESM::MagicEffect::TargetAttribute && effects.mList[i].mAttribute != -1)
if (magicEffect->mData.mFlags & ESM::MagicEffect::TargetAttribute && effect.mAttribute != -1)
{
fullEffectName += " " + wm->getGameSettingString(ESM::Attribute::sGmstAttributeIds[effects.mList[i].mAttribute], "");
fullEffectName += " " + wm->getGameSettingString(ESM::Attribute::sGmstAttributeIds[effect.mAttribute], "");
}
std::string convert = Misc::StringUtils::lowerCaseUtf8(fullEffectName);

@ -26,7 +26,7 @@ namespace
void addScripts(MWWorld::ContainerStore& store, MWWorld::CellStore* cell)
{
auto& scripts = MWBase::Environment::get().getWorld()->getLocalScripts();
for(const MWWorld::Ptr& ptr : store)
for(const auto&& ptr : store)
{
const std::string& script = ptr.getClass().getScript(ptr);
if(!script.empty())
@ -43,13 +43,10 @@ namespace
{
float sum = 0;
for (typename MWWorld::CellRefList<T>::List::const_iterator iter (
cellRefList.mList.begin());
iter!=cellRefList.mList.end();
++iter)
for (const auto& iter : cellRefList.mList)
{
if (iter->mData.getCount()>0)
sum += iter->mData.getCount()*iter->mBase->mData.mWeight;
if (iter.mData.getCount()>0)
sum += iter.mData.getCount()*iter.mBase->mData.mWeight;
}
return sum;
@ -62,12 +59,11 @@ namespace
store->resolve();
std::string id2 = Misc::StringUtils::lowerCase (id);
for (typename MWWorld::CellRefList<T>::List::iterator iter (list.mList.begin());
iter!=list.mList.end(); ++iter)
for (auto& iter : list.mList)
{
if (Misc::StringUtils::ciEqual(iter->mBase->mId, id2) && iter->mData.getCount())
if (Misc::StringUtils::ciEqual(iter.mBase->mId, id2) && iter.mData.getCount())
{
MWWorld::Ptr ptr (&*iter, nullptr);
MWWorld::Ptr ptr (&iter, nullptr);
ptr.setContainerStore (store);
return ptr;
}
@ -81,7 +77,7 @@ MWWorld::ResolutionListener::~ResolutionListener()
{
if(!mStore.mModified && mStore.mResolved && !mStore.mPtr.isEmpty())
{
for(const MWWorld::Ptr& ptr : mStore)
for(const auto&& ptr : mStore)
ptr.getRefData().setCount(0);
mStore.fillNonRandom(mStore.mPtr.get<ESM::Container>()->mBase->mInventory, "", mStore.mSeed);
addScripts(mStore, mStore.mPtr.mCell);
@ -127,15 +123,14 @@ template<typename T>
void MWWorld::ContainerStore::storeStates (const CellRefList<T>& collection,
ESM::InventoryState& inventory, int& index, bool equipable) const
{
for (typename CellRefList<T>::List::const_iterator iter (collection.mList.begin());
iter!=collection.mList.end(); ++iter)
for (const auto& iter : collection.mList)
{
if (iter->mData.getCount() == 0)
if (iter.mData.getCount() == 0)
continue;
ESM::ObjectState state;
storeState (*iter, state);
storeState (iter, state);
if (equipable)
storeEquipmentState(*iter, index, inventory);
storeEquipmentState(iter, index, inventory);
inventory.mItems.push_back (state);
++index;
}
@ -188,7 +183,7 @@ MWWorld::ContainerStoreIterator MWWorld::ContainerStore::end()
int MWWorld::ContainerStore::count(const std::string &id) const
{
int total=0;
for (const auto& iter : *this)
for (const auto&& iter : *this)
if (Misc::StringUtils::ciEqual(iter.getCellRef().getRefId(), id))
total += iter.getRefData().getCount();
return total;
@ -430,14 +425,14 @@ void MWWorld::ContainerStore::rechargeItems(float duration)
updateRechargingItems();
mRechargingItemsUpToDate = true;
}
for (TRechargingItems::iterator it = mRechargingItems.begin(); it != mRechargingItems.end(); ++it)
for (auto& it : mRechargingItems)
{
if (!MWMechanics::rechargeItem(*it->first, it->second, duration))
if (!MWMechanics::rechargeItem(*it.first, it.second, duration))
continue;
// attempt to restack when fully recharged
if (it->first->getCellRef().getEnchantmentCharge() == it->second)
it->first = restack(*it->first);
if (it.first->getCellRef().getEnchantmentCharge() == it.second)
it.first = restack(*it.first);
}
}
@ -481,9 +476,9 @@ int MWWorld::ContainerStore::remove(const std::string& itemId, int count, const
bool MWWorld::ContainerStore::hasVisibleItems() const
{
for (auto iter(begin()); iter != end(); ++iter)
for (const auto&& iter : *this)
{
if (iter->getClass().showsInInventory(*iter))
if (iter.getClass().showsInInventory(iter))
return true;
}
@ -601,8 +596,8 @@ void MWWorld::ContainerStore::addInitialItemImp(const MWWorld::Ptr& ptr, const s
void MWWorld::ContainerStore::clear()
{
for (ContainerStoreIterator iter (begin()); iter!=end(); ++iter)
iter->getRefData().setCount (0);
for (auto&& iter : *this)
iter.getRefData().setCount (0);
flagAsModified();
mModified = true;
@ -623,7 +618,7 @@ void MWWorld::ContainerStore::resolve()
{
if(!mResolved && !mPtr.isEmpty())
{
for(const MWWorld::Ptr& ptr : *this)
for(const auto&& ptr : *this)
ptr.getRefData().setCount(0);
Misc::Rng::Seed seed{mSeed};
fill(mPtr.get<ESM::Container>()->mBase->mInventory, "", seed);
@ -644,7 +639,7 @@ MWWorld::ResolutionHandle MWWorld::ContainerStore::resolveTemporarily()
}
if(!mResolved && !mPtr.isEmpty())
{
for(const MWWorld::Ptr& ptr : *this)
for(const auto&& ptr : *this)
ptr.getRefData().setCount(0);
Misc::Rng::Seed seed{mSeed};
fill(mPtr.get<ESM::Container>()->mBase->mInventory, "", seed);
@ -727,10 +722,10 @@ MWWorld::Ptr MWWorld::ContainerStore::findReplacement(const std::string& id)
{
MWWorld::Ptr item;
int itemHealth = 1;
for (MWWorld::ContainerStoreIterator iter = begin(); iter != end(); ++iter)
for (auto&& iter : *this)
{
int iterHealth = iter->getClass().hasItemHealth(*iter) ? iter->getClass().getItemHealth(*iter) : 1;
if (Misc::StringUtils::ciEqual(iter->getCellRef().getRefId(), id))
int iterHealth = iter.getClass().hasItemHealth(iter) ? iter.getClass().getItemHealth(iter) : 1;
if (Misc::StringUtils::ciEqual(iter.getCellRef().getRefId(), id))
{
// Prefer the stack with the lowest remaining uses
// Try to get item with zero durability only if there are no other items found
@ -738,7 +733,7 @@ MWWorld::Ptr MWWorld::ContainerStore::findReplacement(const std::string& id)
(iterHealth > 0 && iterHealth < itemHealth) ||
(itemHealth <= 0 && iterHealth > 0))
{
item = *iter;
item = iter;
itemHealth = iterHealth;
}
}
@ -867,11 +862,8 @@ void MWWorld::ContainerStore::readState (const ESM::InventoryState& inventory)
mResolved = true;
int index = 0;
for (std::vector<ESM::ObjectState>::const_iterator
iter (inventory.mItems.begin()); iter!=inventory.mItems.end(); ++iter)
for (const ESM::ObjectState& state : inventory.mItems)
{
const ESM::ObjectState& state = *iter;
int type = MWBase::Environment::get().getWorld()->getStore().find(state.mRef.mRefID);
int thisIndex = index++;

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