Use range based for loops and auto

pull/593/head
Evil Eye 4 years ago
parent e2213cbdb1
commit 078de86e60

@ -48,9 +48,9 @@ namespace MWGui
const MWWorld::ESMStore &store = const MWWorld::ESMStore &store =
MWBase::Environment::get().getWorld()->getStore(); MWBase::Environment::get().getWorld()->getStore();
for (unsigned int i = 0; i < effects.mList.size(); ++i) for (const auto& effect : effects.mList)
{ {
short effectId = effects.mList[i].mEffectID; short effectId = effect.mEffectID;
if (effectId != -1) if (effectId != -1)
{ {
@ -59,14 +59,14 @@ namespace MWGui
std::string effectIDStr = ESM::MagicEffect::effectIdToString(effectId); std::string effectIDStr = ESM::MagicEffect::effectIdToString(effectId);
std::string fullEffectName = wm->getGameSettingString(effectIDStr, ""); std::string fullEffectName = wm->getGameSettingString(effectIDStr, "");
if (magicEffect->mData.mFlags & ESM::MagicEffect::TargetSkill && effects.mList[i].mSkill != -1) if (magicEffect->mData.mFlags & ESM::MagicEffect::TargetSkill && effect.mSkill != -1)
{ {
fullEffectName += " " + wm->getGameSettingString(ESM::Skill::sSkillNameIds[effects.mList[i].mSkill], ""); fullEffectName += " " + wm->getGameSettingString(ESM::Skill::sSkillNameIds[effect.mSkill], "");
} }
if (magicEffect->mData.mFlags & ESM::MagicEffect::TargetAttribute && effects.mList[i].mAttribute != -1) if (magicEffect->mData.mFlags & ESM::MagicEffect::TargetAttribute && effect.mAttribute != -1)
{ {
fullEffectName += " " + wm->getGameSettingString(ESM::Attribute::sGmstAttributeIds[effects.mList[i].mAttribute], ""); fullEffectName += " " + wm->getGameSettingString(ESM::Attribute::sGmstAttributeIds[effect.mAttribute], "");
} }
std::string convert = Misc::StringUtils::lowerCaseUtf8(fullEffectName); std::string convert = Misc::StringUtils::lowerCaseUtf8(fullEffectName);

@ -26,7 +26,7 @@ namespace
void addScripts(MWWorld::ContainerStore& store, MWWorld::CellStore* cell) void addScripts(MWWorld::ContainerStore& store, MWWorld::CellStore* cell)
{ {
auto& scripts = MWBase::Environment::get().getWorld()->getLocalScripts(); auto& scripts = MWBase::Environment::get().getWorld()->getLocalScripts();
for(const MWWorld::Ptr& ptr : store) for(const auto&& ptr : store)
{ {
const std::string& script = ptr.getClass().getScript(ptr); const std::string& script = ptr.getClass().getScript(ptr);
if(!script.empty()) if(!script.empty())
@ -43,13 +43,10 @@ namespace
{ {
float sum = 0; float sum = 0;
for (typename MWWorld::CellRefList<T>::List::const_iterator iter ( for (const auto& iter : cellRefList.mList)
cellRefList.mList.begin());
iter!=cellRefList.mList.end();
++iter)
{ {
if (iter->mData.getCount()>0) if (iter.mData.getCount()>0)
sum += iter->mData.getCount()*iter->mBase->mData.mWeight; sum += iter.mData.getCount()*iter.mBase->mData.mWeight;
} }
return sum; return sum;
@ -62,12 +59,11 @@ namespace
store->resolve(); store->resolve();
std::string id2 = Misc::StringUtils::lowerCase (id); std::string id2 = Misc::StringUtils::lowerCase (id);
for (typename MWWorld::CellRefList<T>::List::iterator iter (list.mList.begin()); for (auto& iter : list.mList)
iter!=list.mList.end(); ++iter)
{ {
if (Misc::StringUtils::ciEqual(iter->mBase->mId, id2) && iter->mData.getCount()) if (Misc::StringUtils::ciEqual(iter.mBase->mId, id2) && iter.mData.getCount())
{ {
MWWorld::Ptr ptr (&*iter, nullptr); MWWorld::Ptr ptr (&iter, nullptr);
ptr.setContainerStore (store); ptr.setContainerStore (store);
return ptr; return ptr;
} }
@ -81,7 +77,7 @@ MWWorld::ResolutionListener::~ResolutionListener()
{ {
if(!mStore.mModified && mStore.mResolved && !mStore.mPtr.isEmpty()) if(!mStore.mModified && mStore.mResolved && !mStore.mPtr.isEmpty())
{ {
for(const MWWorld::Ptr& ptr : mStore) for(const auto&& ptr : mStore)
ptr.getRefData().setCount(0); ptr.getRefData().setCount(0);
mStore.fillNonRandom(mStore.mPtr.get<ESM::Container>()->mBase->mInventory, "", mStore.mSeed); mStore.fillNonRandom(mStore.mPtr.get<ESM::Container>()->mBase->mInventory, "", mStore.mSeed);
addScripts(mStore, mStore.mPtr.mCell); addScripts(mStore, mStore.mPtr.mCell);
@ -127,15 +123,14 @@ template<typename T>
void MWWorld::ContainerStore::storeStates (const CellRefList<T>& collection, void MWWorld::ContainerStore::storeStates (const CellRefList<T>& collection,
ESM::InventoryState& inventory, int& index, bool equipable) const ESM::InventoryState& inventory, int& index, bool equipable) const
{ {
for (typename CellRefList<T>::List::const_iterator iter (collection.mList.begin()); for (const auto& iter : collection.mList)
iter!=collection.mList.end(); ++iter)
{ {
if (iter->mData.getCount() == 0) if (iter.mData.getCount() == 0)
continue; continue;
ESM::ObjectState state; ESM::ObjectState state;
storeState (*iter, state); storeState (iter, state);
if (equipable) if (equipable)
storeEquipmentState(*iter, index, inventory); storeEquipmentState(iter, index, inventory);
inventory.mItems.push_back (state); inventory.mItems.push_back (state);
++index; ++index;
} }
@ -188,7 +183,7 @@ MWWorld::ContainerStoreIterator MWWorld::ContainerStore::end()
int MWWorld::ContainerStore::count(const std::string &id) const int MWWorld::ContainerStore::count(const std::string &id) const
{ {
int total=0; int total=0;
for (const auto& iter : *this) for (const auto&& iter : *this)
if (Misc::StringUtils::ciEqual(iter.getCellRef().getRefId(), id)) if (Misc::StringUtils::ciEqual(iter.getCellRef().getRefId(), id))
total += iter.getRefData().getCount(); total += iter.getRefData().getCount();
return total; return total;
@ -430,14 +425,14 @@ void MWWorld::ContainerStore::rechargeItems(float duration)
updateRechargingItems(); updateRechargingItems();
mRechargingItemsUpToDate = true; mRechargingItemsUpToDate = true;
} }
for (TRechargingItems::iterator it = mRechargingItems.begin(); it != mRechargingItems.end(); ++it) for (auto& it : mRechargingItems)
{ {
if (!MWMechanics::rechargeItem(*it->first, it->second, duration)) if (!MWMechanics::rechargeItem(*it.first, it.second, duration))
continue; continue;
// attempt to restack when fully recharged // attempt to restack when fully recharged
if (it->first->getCellRef().getEnchantmentCharge() == it->second) if (it.first->getCellRef().getEnchantmentCharge() == it.second)
it->first = restack(*it->first); it.first = restack(*it.first);
} }
} }
@ -481,9 +476,9 @@ int MWWorld::ContainerStore::remove(const std::string& itemId, int count, const
bool MWWorld::ContainerStore::hasVisibleItems() const bool MWWorld::ContainerStore::hasVisibleItems() const
{ {
for (auto iter(begin()); iter != end(); ++iter) for (const auto&& iter : *this)
{ {
if (iter->getClass().showsInInventory(*iter)) if (iter.getClass().showsInInventory(iter))
return true; return true;
} }
@ -601,8 +596,8 @@ void MWWorld::ContainerStore::addInitialItemImp(const MWWorld::Ptr& ptr, const s
void MWWorld::ContainerStore::clear() void MWWorld::ContainerStore::clear()
{ {
for (ContainerStoreIterator iter (begin()); iter!=end(); ++iter) for (auto&& iter : *this)
iter->getRefData().setCount (0); iter.getRefData().setCount (0);
flagAsModified(); flagAsModified();
mModified = true; mModified = true;
@ -623,7 +618,7 @@ void MWWorld::ContainerStore::resolve()
{ {
if(!mResolved && !mPtr.isEmpty()) if(!mResolved && !mPtr.isEmpty())
{ {
for(const MWWorld::Ptr& ptr : *this) for(const auto&& ptr : *this)
ptr.getRefData().setCount(0); ptr.getRefData().setCount(0);
Misc::Rng::Seed seed{mSeed}; Misc::Rng::Seed seed{mSeed};
fill(mPtr.get<ESM::Container>()->mBase->mInventory, "", seed); fill(mPtr.get<ESM::Container>()->mBase->mInventory, "", seed);
@ -644,7 +639,7 @@ MWWorld::ResolutionHandle MWWorld::ContainerStore::resolveTemporarily()
} }
if(!mResolved && !mPtr.isEmpty()) if(!mResolved && !mPtr.isEmpty())
{ {
for(const MWWorld::Ptr& ptr : *this) for(const auto&& ptr : *this)
ptr.getRefData().setCount(0); ptr.getRefData().setCount(0);
Misc::Rng::Seed seed{mSeed}; Misc::Rng::Seed seed{mSeed};
fill(mPtr.get<ESM::Container>()->mBase->mInventory, "", seed); fill(mPtr.get<ESM::Container>()->mBase->mInventory, "", seed);
@ -727,10 +722,10 @@ MWWorld::Ptr MWWorld::ContainerStore::findReplacement(const std::string& id)
{ {
MWWorld::Ptr item; MWWorld::Ptr item;
int itemHealth = 1; int itemHealth = 1;
for (MWWorld::ContainerStoreIterator iter = begin(); iter != end(); ++iter) for (auto&& iter : *this)
{ {
int iterHealth = iter->getClass().hasItemHealth(*iter) ? iter->getClass().getItemHealth(*iter) : 1; int iterHealth = iter.getClass().hasItemHealth(iter) ? iter.getClass().getItemHealth(iter) : 1;
if (Misc::StringUtils::ciEqual(iter->getCellRef().getRefId(), id)) if (Misc::StringUtils::ciEqual(iter.getCellRef().getRefId(), id))
{ {
// Prefer the stack with the lowest remaining uses // Prefer the stack with the lowest remaining uses
// Try to get item with zero durability only if there are no other items found // Try to get item with zero durability only if there are no other items found
@ -738,7 +733,7 @@ MWWorld::Ptr MWWorld::ContainerStore::findReplacement(const std::string& id)
(iterHealth > 0 && iterHealth < itemHealth) || (iterHealth > 0 && iterHealth < itemHealth) ||
(itemHealth <= 0 && iterHealth > 0)) (itemHealth <= 0 && iterHealth > 0))
{ {
item = *iter; item = iter;
itemHealth = iterHealth; itemHealth = iterHealth;
} }
} }
@ -867,11 +862,8 @@ void MWWorld::ContainerStore::readState (const ESM::InventoryState& inventory)
mResolved = true; mResolved = true;
int index = 0; int index = 0;
for (std::vector<ESM::ObjectState>::const_iterator for (const ESM::ObjectState& state : inventory.mItems)
iter (inventory.mItems.begin()); iter!=inventory.mItems.end(); ++iter)
{ {
const ESM::ObjectState& state = *iter;
int type = MWBase::Environment::get().getWorld()->getStore().find(state.mRef.mRefID); int type = MWBase::Environment::get().getWorld()->getStore().find(state.mRef.mRefID);
int thisIndex = index++; int thisIndex = index++;

Loading…
Cancel
Save