Enable skeleton-based bounding boxes added in Ogre 1.10

actorid
scrawl 11 years ago
parent 254eba350e
commit 07a9b7623a

@ -607,6 +607,14 @@ class NIFObjectLoader
NIFMeshLoader::createMesh(name, fullname, group, shape->recIndex);
Ogre::Entity *entity = sceneMgr->createEntity(fullname);
#if OGRE_VERSION >= (1 << 16 | 10 << 8 | 0)
// Enable skeleton-based bounding boxes. With the static bounding box,
// the animation may cause parts to go outside the box and cause culling problems.
if (entity->hasSkeleton())
entity->setUpdateBoundingBoxFromSkeleton(true);
#endif
entity->setVisible(!(flags&Nif::NiNode::Flag_Hidden));
scene->mEntities.push_back(entity);

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