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@ -453,7 +453,6 @@ void SkyManager::create()
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HighLevelGpuProgramManager& mgr = HighLevelGpuProgramManager::getSingleton();
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// Stars
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/// \todo sky_night_02.nif (available in Bloodmoon)
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MeshPtr mesh = NifOgre::NIFLoader::load("meshes\\sky_night_01.nif");
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Entity* night1_ent = mSceneMgr->createEntity("meshes\\sky_night_01.nif");
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night1_ent->setRenderQueueGroup(RQG_SkiesEarly+1);
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@ -548,60 +547,9 @@ void SkyManager::create()
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atmosphere_ent->getSubEntity (0)->setMaterialName ("openmw_atmosphere");
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//mAtmosphereMaterial = atmosphere_ent->getSubEntity(0)->getMaterial();
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//mAtmosphereMaterial->getTechnique(0)->getPass(0)->setPolygonModeOverrideable(false);
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// Atmosphere shader
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HighLevelGpuProgramPtr vshader = mgr.createProgram("Atmosphere_VP", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
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"cg", GPT_VERTEX_PROGRAM);
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vshader->setParameter("profiles", "vs_2_x arbvp1");
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vshader->setParameter("entry_point", "main_vp");
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StringUtil::StrStreamType outStream;
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outStream <<
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"void main_vp( \n"
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" float4 position : POSITION, \n"
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" in float4 color : COLOR, \n"
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" out float4 oPosition : POSITION, \n"
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" out float4 oVertexColor : TEXCOORD0, \n"
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" uniform float4x4 worldViewProj \n"
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") \n"
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"{ \n"
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" oPosition = mul( worldViewProj, position ); \n"
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" oVertexColor = color; \n"
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"}";
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vshader->setSource(outStream.str());
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vshader->load();
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vshader->getDefaultParameters()->setNamedAutoConstant("worldViewProj", GpuProgramParameters::ACT_WORLDVIEWPROJ_MATRIX);
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//mAtmosphereMaterial->getTechnique(0)->getPass(0)->setVertexProgram(vshader->getName());
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HighLevelGpuProgramPtr fshader = mgr.createProgram("Atmosphere_FP", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
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"cg", GPT_FRAGMENT_PROGRAM);
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fshader->setParameter("profiles", "ps_2_x arbfp1");
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fshader->setParameter("entry_point", "main_fp");
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StringUtil::StrStreamType _outStream;
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_outStream <<
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"void main_fp( \n"
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" in float4 iVertexColor : TEXCOORD0, \n"
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" out float4 oColor : COLOR, \n";
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if (RenderingManager::useMRT()) _outStream <<
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" out float4 oColor1 : COLOR1, \n";
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_outStream <<
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" uniform float4 emissive \n"
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") \n"
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"{ \n"
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" oColor = iVertexColor * emissive; \n";
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if (RenderingManager::useMRT()) _outStream <<
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" oColor1 = float4(1, 0, 0, 1); \n";
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_outStream <<
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"}";
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fshader->setSource(_outStream.str());
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fshader->load();
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fshader->getDefaultParameters()->setNamedAutoConstant("emissive", GpuProgramParameters::ACT_SURFACE_EMISSIVE_COLOUR);
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// mAtmosphereMaterial->getTechnique(0)->getPass(0)->setFragmentProgram(fshader->getName());
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atmosphere_ent->getSubEntity (0)->setMaterialName("openmw_atmosphere");
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// Clouds
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NifOgre::NIFLoader::load("meshes\\sky_clouds_01.nif");
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@ -838,15 +786,14 @@ void SkyManager::setWeather(const MWWorld::WeatherResult& weather)
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mCloudMaterial->getTechnique(0)->getPass(0)->setSelfIllumination(clr);
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mCloudColour = weather.mSunColor;
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}
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*/
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if (mSkyColour != weather.mSkyColor)
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{
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mAtmosphereMaterial->getTechnique(0)->getPass(0)->setSelfIllumination(weather.mSkyColor);
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mMasser->setSkyColour(weather.mSkyColor);
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mSecunda->setSkyColour(weather.mSkyColor);
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mSkyColour = weather.mSkyColor;
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sh::Factory::getInstance().setSharedParameter ("atmosphereColour", sh::makeProperty<sh::Vector4>(new sh::Vector4(
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weather.mSkyColor.r, weather.mSkyColor.g, weather.mSkyColor.b, 1.0)));
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}
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/*
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if (mCloudSpeed != weather.mCloudSpeed)
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{
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mCloudMaterial->getTechnique(0)->getPass(0)->getFragmentProgramParameters()->setNamedConstant("speed", Real(weather.mCloudSpeed));
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