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@ -105,6 +105,7 @@ namespace MWRender
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bool mOptimizeBillboards = true;
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float mSqrDistance = 0.f;
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osg::Vec3f mViewVector;
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osg::Node::NodeMask mCopyMask = ~0u;
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mutable std::vector<const osg::Node*> mNodePath;
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void copy(const osg::Node* toCopy, osg::Group* attachTo)
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@ -121,6 +122,9 @@ namespace MWRender
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osg::Node* operator() (const osg::Node* node) const override
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{
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if (!(node->getNodeMask() & mCopyMask))
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return nullptr;
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if (const osg::Drawable* d = node->asDrawable())
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return operator()(d);
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@ -224,6 +228,9 @@ namespace MWRender
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}
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osg::Drawable* operator() (const osg::Drawable* drawable) const override
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{
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if (!(drawable->getNodeMask() & mCopyMask))
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return nullptr;
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if (dynamic_cast<const osgParticle::ParticleSystem*>(drawable))
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return nullptr;
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@ -261,9 +268,11 @@ namespace MWRender
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class AnalyzeVisitor : public osg::NodeVisitor
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{
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public:
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AnalyzeVisitor()
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AnalyzeVisitor(osg::Node::NodeMask analyzeMask)
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: osg::NodeVisitor(TRAVERSE_ALL_CHILDREN)
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, mCurrentStateSet(nullptr) {}
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, mCurrentStateSet(nullptr)
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, mCurrentDistance(0.f)
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, mAnalyzeMask(analyzeMask) {}
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typedef std::unordered_map<osg::StateSet*, unsigned int> StateSetCounter;
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struct Result
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@ -274,12 +283,34 @@ namespace MWRender
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void apply(osg::Node& node) override
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{
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if (!(node.getNodeMask() & mAnalyzeMask))
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return;
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if (node.getStateSet())
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mCurrentStateSet = node.getStateSet();
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if (osg::Switch* sw = node.asSwitch())
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{
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for (unsigned int i=0; i<sw->getNumChildren(); ++i)
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if (sw->getValue(i))
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traverse(*sw->getChild(i));
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return;
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}
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if (osg::LOD* lod = dynamic_cast<osg::LOD*>(&node))
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{
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for (unsigned int i=0; i<lod->getNumChildren(); ++i)
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if (lod->getMinRange(i) * lod->getMinRange(i) <= mCurrentDistance && mCurrentDistance < lod->getMaxRange(i) * lod->getMaxRange(i))
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traverse(*lod->getChild(i));
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return;
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}
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traverse(node);
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}
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void apply(osg::Geometry& geom) override
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{
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if (!(geom.getNodeMask() & mAnalyzeMask))
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return;
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if (osg::Array* array = geom.getVertexArray())
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mResult.mNumVerts += array->getNumElements();
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@ -313,6 +344,8 @@ namespace MWRender
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Result mResult;
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osg::StateSet* mCurrentStateSet;
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StateSetCounter mGlobalStateSetCounter;
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float mCurrentDistance;
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osg::Node::NodeMask mAnalyzeMask;
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};
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class DebugVisitor : public osg::NodeVisitor
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@ -438,7 +471,14 @@ namespace MWRender
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typedef std::map<osg::ref_ptr<const osg::Node>, InstanceList> NodeMap;
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NodeMap nodes;
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osg::ref_ptr<RefnumSet> refnumSet = activeGrid ? new RefnumSet : nullptr;
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AnalyzeVisitor analyzeVisitor;
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// Mask_UpdateVisitor is used in such cases in NIF loader:
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// 1. For collision nodes, which is not supposed to be rendered.
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// 2. For nodes masked via Flag_Hidden (VisController can change this flag value at runtime).
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// Since ObjectPaging does not handle VisController, we can just ignore both types of nodes.
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constexpr auto copyMask = ~Mask_UpdateVisitor;
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AnalyzeVisitor analyzeVisitor(copyMask);
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float minSize = mMinSize;
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if (mMinSizeMergeFactor)
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minSize *= mMinSizeMergeFactor;
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@ -508,6 +548,7 @@ namespace MWRender
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continue;
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}
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analyzeVisitor.mCurrentDistance = dSqr;
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auto emplaced = nodes.emplace(cnode, InstanceList());
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if (emplaced.second)
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{
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@ -525,6 +566,7 @@ namespace MWRender
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osg::ref_ptr<Resource::TemplateMultiRef> templateRefs = new Resource::TemplateMultiRef;
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osgUtil::StateToCompile stateToCompile(0, nullptr);
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CopyOp copyop;
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copyop.mCopyMask = copyMask;
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for (const auto& pair : nodes)
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{
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const osg::Node* cnode = pair.first;
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