Added support for WAV files with libsndfile

actorid
Nicolay Korslund 15 years ago
parent dbd42386da
commit 08289158d7

@ -1,9 +1,9 @@
project(OpenMW)
# Sound source selection
option(USE_AUDIERE "use Audiere for sound" ON)
option(USE_AUDIERE "use Audiere for sound" OFF)
option(USE_FFMPEG "use ffmpeg for sound" OFF)
option(USE_MPG123 "use mpg123 for sound" OFF)
option(USE_MPG123 "use mpg123 + libsndfile for sound" ON)
# We probably support older versions than this.
cmake_minimum_required(VERSION 2.6)
@ -103,6 +103,7 @@ set(OENGINE_GUI
if (USE_AUDIERE)
set(MANGLE_SOUND_OUTPUT
${LIBDIR}/mangle/sound/sources/audiere_source.cpp
${LIBDIR}/mangle/sound/sources/sample_reader.cpp
${LIBDIR}/mangle/stream/clients/audiere_file.cpp)
find_package(Audiere REQUIRED)
set(SOUND_INPUT_INCLUDES ${AUDIERE_INCLUDE_DIR})
@ -121,10 +122,13 @@ endif (USE_FFMPEG)
if (USE_MPG123)
set(MANGLE_SOUND_OUTPUT
${LIBDIR}/mangle/sound/sources/mpg123_source.cpp)
${LIBDIR}/mangle/sound/sources/mpg123_source.cpp
${LIBDIR}/mangle/sound/sources/libsndfile.cpp
${LIBDIR}/mangle/sound/sources/sample_reader.cpp)
find_package(MPG123 REQUIRED)
set(SOUND_INPUT_INCLUDES ${MPG123_INCLUDE_DIR})
set(SOUND_INPUT_LIBRARY ${MPG123_LIBRARY})
find_package(SNDFILE REQUIRED)
set(SOUND_INPUT_INCLUDES ${MPG123_INCLUDE_DIR} ${SNDFILE_INCLUDE_DIR})
set(SOUND_INPUT_LIBRARY ${MPG123_LIBRARY} ${SNDFILE_LIBRARY})
set(SOUND_DEFINE -DOPENMW_USE_MPG123)
endif (USE_MPG123)
@ -236,5 +240,3 @@ option(BUILD_ESMTOOL "build ESM inspector" ON)
if (BUILD_ESMTOOL)
add_subdirectory( apps/esmtool )
endif()
add_subdirectory( apps/soundtest )

@ -13,8 +13,9 @@ using namespace std;
#include <OgreRoot.h>
/* Set up the sound manager to use Audiere, FFMPEG or MPG123 for
input. The OPENMW_USE_x macros are set in CMakeLists.txt.
/* Set up the sound manager to use Audiere, FFMPEG or
MPG123/libsndfile for input. The OPENMW_USE_x macros are set in
CMakeLists.txt.
*/
#ifdef OPENMW_USE_AUDIERE
#include <mangle/sound/filters/openal_audiere.hpp>
@ -27,8 +28,8 @@ using namespace std;
#endif
#ifdef OPENMW_USE_MPG123
#include <mangle/sound/filters/openal_mpg123.hpp>
#define SOUND_FACTORY OpenAL_Mpg123_Factory
#include <mangle/sound/filters/openal_sndfile_mpg123.hpp>
#define SOUND_FACTORY OpenAL_SndFile_Mpg123_Factory
#endif
using namespace Mangle::Sound;
@ -104,8 +105,8 @@ namespace MWSound
volume *= snd->data.volume / 255.0;
// These factors are not very fine tuned.
min = snd->data.minRange * 4;
max = snd->data.maxRange * 1000;
min = snd->data.minRange * 7;
max = snd->data.maxRange * 2000;
std::string file = dir + snd->sound;
std::replace(file.begin(), file.end(), '\\', '/');
return file;
@ -188,7 +189,7 @@ namespace MWSound
// control volume etc.
SoundPtr music = mData->mgr->play(filename);
music->setStreaming(true);
music->setVolume(0.6);
music->setVolume(0.4);
}
void SoundManager::playSound (const std::string& soundId, float volume, float pitch)

@ -1,14 +0,0 @@
project(SoundTest)
# local files
# Main executable
add_executable(sound_test main.cpp ${OENGINE_SOUND})
include_directories(${SOUND_INPUT_INCLUDES})
add_definitions(${SOUND_DEFINE})
target_link_libraries(sound_test
${OPENAL_LIBRARY}
${SOUND_INPUT_LIBRARY}
)

@ -1,65 +0,0 @@
#include <iostream>
#include <mangle/stream/servers/file_stream.hpp>
#include <mangle/sound/sources/stream_source.hpp>
#include <mangle/stream/filters/buffer_stream.hpp>
using namespace std;
using namespace Mangle::Stream;
using namespace Mangle::Sound;
#ifdef OPENMW_USE_AUDIERE
#include <mangle/sound/filters/openal_audiere.hpp>
AudiereLoader loader;
#endif
#ifdef OPENMW_USE_FFMPEG
#include <mangle/sound/filters/openal_ffmpeg.hpp>
FFMpegLoader loader;
#endif
#ifdef OPENMW_USE_MPG123
#include <mangle/sound/filters/openal_mpg123.hpp>
Mpg123Loader loader;
#endif
OpenAL_Factory openal;
void play(const char* name)
{
try
{
cout << "Opening " << name << "\n";
SampleSourcePtr samples = loader.load(name);
cout << "Loading entire file into memory\n";
StreamPtr buf(new BufferStream(samples));
// Recreate the stream as a sample source (we're only doing it
// this complicated to test each step individually)
int a,b,c;
samples->getInfo(&a,&b,&c);
samples.reset(new Stream2Samples(buf, a,b,c));
cout << "Creating OpenAL sound from data\n";
SoundPtr snd = openal.loadRaw(samples);
cout << "Playing (abort with Ctrl-C)\n";
snd->play();
while(snd->isPlaying())
usleep(10000);
cout << "Done playing\n";
}
catch(exception &e)
{
cout << " ERROR: " << e.what() << "\n";
}
}
int main(int argc, char** argv)
{
if(argc==1)
cout << "Specify sound file (wav, mp3, ogg) on command line.\n";
for(int i=1; i<argc; i++)
play(argv[i]);
return 0;
}

@ -0,0 +1,41 @@
# Locate SNDFILE
# This module defines
# SNDFILE_LIBRARY
# SNDFILE_FOUND, if false, do not try to link to Sndfile
# SNDFILE_INCLUDE_DIR, where to find the headers
#
# Created by Nicolay Korslund for OpenMW (http://openmw.com)
FIND_PATH(SNDFILE_INCLUDE_DIR sndfile.h
HINTS
PATHS
~/Library/Frameworks
/Library/Frameworks
/usr/local
/usr
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
/opt
)
FIND_LIBRARY(SNDFILE_LIBRARY
NAMES sndfile
HINTS
PATH_SUFFIXES lib64 lib libs64 libs libs/Win32 libs/Win64
PATHS
~/Library/Frameworks
/Library/Frameworks
/usr/local
/usr
/sw
/opt/local
/opt/csw
/opt
)
SET(SNDFILE_FOUND "NO")
IF(SNDFILE_LIBRARY AND SNDFILE_INCLUDE_DIR)
SET(SNDFILE_FOUND "YES")
ENDIF(SNDFILE_LIBRARY AND SNDFILE_INCLUDE_DIR)

@ -1 +1 @@
Subproject commit 3db61c8bdde65910e43a3a06b34738296960e9e8
Subproject commit c982f701cacdd2932bfdc22b168f54221a549b62
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