Renamed SpellBuyingWindow, took some suggestions from scrawl

actorid
Adam Hogan 12 years ago
parent d1cae132aa
commit 08410b9062

@ -29,7 +29,7 @@ add_openmw_dir (mwgui
map_window window_pinnable_base cursorreplace tooltips scrollwindow bookwindow list
formatting inventorywindow container hud countdialog tradewindow settingswindow
confirmationdialog alchemywindow referenceinterface spellwindow mainmenu quickkeysmenu
itemselection spellswindow
itemselection spellbuyingwindow
)
add_openmw_dir (mwdialogue

@ -42,7 +42,7 @@ namespace MWGui
class Console;
class SpellWindow;
class TradeWindow;
class SpellsWindow;
class SpellBuyingWindow;
class ConfirmationDialog;
class CountDialog;
class ScrollWindow;
@ -107,7 +107,7 @@ namespace MWBase
virtual MWGui::CountDialog* getCountDialog() = 0;
virtual MWGui::ConfirmationDialog* getConfirmationDialog() = 0;
virtual MWGui::TradeWindow* getTradeWindow() = 0;
virtual MWGui::SpellsWindow* getSpellsWindow() = 0;
virtual MWGui::SpellBuyingWindow* getSpellBuyingWindow() = 0;
virtual MWGui::SpellWindow* getSpellWindow() = 0;
virtual MWGui::Console* getConsole() = 0;

@ -17,7 +17,7 @@
#include "widgets.hpp"
#include "list.hpp"
#include "tradewindow.hpp"
#include "spellswindow.hpp"
#include "spellbuyingwindow.hpp"
#include "inventorywindow.hpp"
using namespace MWGui;
@ -131,8 +131,8 @@ void DialogueWindow::onSelectTopic(std::string topic)
}
else if (topic == MWBase::Environment::get().getWorld()->getStore().gameSettings.search("sSpells")->str)
{
mWindowManager.pushGuiMode(GM_Spells);
mWindowManager.getSpellsWindow()->startSpells(mPtr);
mWindowManager.pushGuiMode(GM_SpellBuying);
mWindowManager.getSpellBuyingWindow()->startSpellBuying(mPtr);
}
else

@ -20,7 +20,7 @@ namespace MWGui
GM_Dialogue, // NPC interaction
GM_Barter,
GM_Rest,
GM_Spells,
GM_SpellBuying,
// Startup character creation dialogs
GM_Name,

@ -1,4 +1,4 @@
#include "spellswindow.hpp"
#include "spellbuyingwindow.hpp"
#include <boost/lexical_cast.hpp>
@ -18,19 +18,16 @@
namespace MWGui
{
const int SpellsWindow::sLineHeight = 18;
const int SpellBuyingWindow::sLineHeight = 18;
SpellsWindow::SpellsWindow(MWBase::WindowManager& parWindowManager) :
SpellBuyingWindow::SpellBuyingWindow(MWBase::WindowManager& parWindowManager) :
WindowBase("openmw_spells_window.layout", parWindowManager)
, ContainerBase(NULL) // no drag&drop
, mSpellsWidgetMap()
, mCurrentY(0)
, mLastPos(0)
, mSpellsWidgets()
, mSpellsPriceMap()
{
setCoord(0, 0, 450, 300);
center();
getWidget(mCancelButton, "CancelButton");
getWidget(mPlayerGold, "PlayerGold");
@ -40,11 +37,11 @@ namespace MWGui
getWidget(mSpellsClientWidget, "SpellsClient");
getWidget(mSpellsScrollerWidget, "SpellsScroller");
mSpellsClientWidget->eventMouseWheel += MyGUI::newDelegate(this, &SpellsWindow::onMouseWheel);
mSpellsClientWidget->eventMouseWheel += MyGUI::newDelegate(this, &SpellBuyingWindow::onMouseWheel);
mSpellsScrollerWidget->eventScrollChangePosition += MyGUI::newDelegate(this, &SpellsWindow::onScrollChangePosition);
mSpellsScrollerWidget->eventScrollChangePosition += MyGUI::newDelegate(this, &SpellBuyingWindow::onScrollChangePosition);
mCancelButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SpellsWindow::onCancelButtonClicked);
mCancelButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SpellBuyingWindow::onCancelButtonClicked);
int cancelButtonWidth = mCancelButton->getTextSize().width + 24;
mCancelButton->setCoord(430-cancelButtonWidth,
@ -59,71 +56,40 @@ namespace MWGui
mSelect->getTop(),
mSelect->getTextSize().width,
mSelect->getHeight());
static_cast<MyGUI::Window*>(mMainWidget)->eventWindowChangeCoord += MyGUI::newDelegate(this, &SpellsWindow::onWindowResize);
}
void SpellsWindow::addSpell(std::string spellID)
void SpellBuyingWindow::addSpell(std::string spellID)
{
MyGUI::Button* toAdd;
toAdd = mSpellsClientWidget->createWidget<MyGUI::Button>("SandText", 0, mCurrentY, 200, sLineHeight, MyGUI::Align::Default);
mCurrentY += sLineHeight;
const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().spells.find(spellID);
/// \todo price adjustment depending on merchantile skill
int price = spell->data.cost*MWBase::Environment::get().getWorld()->getStore().gameSettings.search("fSpellValueMult")->f;
mSpellsPriceMap.insert(std::pair<const ESM::Spell*, int>(spell,price));
if (price>mWindowManager.getInventoryWindow()->getPlayerGold())
toAdd->setCaption("#A3997B" + spell->name+" - "+boost::lexical_cast<std::string>(price)+MWBase::Environment::get().getWorld()->getStore().gameSettings.search("sgp")->str);
else
toAdd = mSpellsClientWidget->createWidget<MyGUI::Button>((price>mWindowManager.getInventoryWindow()->getPlayerGold()) ? "SandTextGreyedOut" : "SpellText", 0, mCurrentY, 200, sLineHeight, MyGUI::Align::Default);
mCurrentY += sLineHeight;
/// \todo price adjustment depending on merchantile skill
toAdd->setUserData(price);
toAdd->setCaption(spell->name+" - "+boost::lexical_cast<std::string>(price)+MWBase::Environment::get().getWorld()->getStore().gameSettings.search("sgp")->str);
toAdd->setSize(toAdd->getTextSize().width,sLineHeight);
toAdd->eventMouseWheel += MyGUI::newDelegate(this, &SpellsWindow::onMouseWheel);
toAdd->eventMouseWheel += MyGUI::newDelegate(this, &SpellBuyingWindow::onMouseWheel);
toAdd->setUserString("ToolTipType", "Spell");
toAdd->setUserString("Spell", spellID);
toAdd->eventMouseButtonClick += MyGUI::newDelegate(this, &SpellsWindow::onSpellButtonClick);
toAdd->eventMouseSetFocus += MyGUI::newDelegate(this, &SpellsWindow::onFocus);
toAdd->eventMouseLostFocus += MyGUI::newDelegate(this, &SpellsWindow::onFocusLost);
mSpellsWidgets.push_back(toAdd);
toAdd->eventMouseButtonClick += MyGUI::newDelegate(this, &SpellBuyingWindow::onSpellButtonClick);
mSpellsWidgetMap.insert(std::pair<MyGUI::Widget*, const ESM::Spell*>(toAdd,spell));
}
void SpellsWindow::onFocusLost(MyGUI::Widget* _sender, MyGUI::Widget* _old)
{
updateLabels();
}
void SpellsWindow::onFocus(MyGUI::Widget* _sender, MyGUI::Widget* _old)
{
updateLabels();
MyGUI::Button* toUpdate;
toUpdate = (MyGUI::Button*) _sender;
const ESM::Spell* spell = mSpellsWidgetMap.find(toUpdate)->second;
int price = mSpellsPriceMap.find(spell)->second;
if (price>mWindowManager.getInventoryWindow()->getPlayerGold())
toUpdate->setCaption("#A3997B" + spell->name+" - "+boost::lexical_cast<std::string>(price)+MWBase::Environment::get().getWorld()->getStore().gameSettings.search("sgp")->str);
else
toUpdate->setCaption("#D8C09A" + spell->name+" - "+boost::lexical_cast<std::string>(price)+MWBase::Environment::get().getWorld()->getStore().gameSettings.search("sgp")->str);
}
void SpellsWindow::clearSpells()
void SpellBuyingWindow::clearSpells()
{
mSpellsScrollerWidget->setScrollPosition(0);
onScrollChangePosition(mSpellsScrollerWidget, mSpellsScrollerWidget->getScrollPosition());
mCurrentY = 0;
mSpellsWidgets.clear();
while (mSpellsClientWidget->getChildCount()!=0)
{
MyGUI::Widget* toRemove;
toRemove = mSpellsClientWidget->getChildAt(0);
mSpellsClientWidget->_destroyChildWidget(toRemove);
}
while (mSpellsClientWidget->getChildCount())
MyGUI::Gui::getInstance().destroyWidget(mSpellsClientWidget->getChildAt(0));
mSpellsWidgetMap.clear();
mSpellsPriceMap.clear();
}
void SpellsWindow::startSpells(MWWorld::Ptr actor)
void SpellBuyingWindow::startSpellBuying(MWWorld::Ptr actor)
{
center();
mActor = actor;
clearSpells();
if (actor.getTypeName() == typeid(ESM::NPC).name())
@ -150,10 +116,10 @@ namespace MWGui
updateScroller();
}
void SpellsWindow::onSpellButtonClick(MyGUI::Widget* _sender)
void SpellBuyingWindow::onSpellButtonClick(MyGUI::Widget* _sender)
{
const ESM::Spell* spell = mSpellsWidgetMap.find(_sender)->second;
int price = mSpellsPriceMap.find(spell)->second;
int price = *_sender->getUserData<int>();
if (mWindowManager.getInventoryWindow()->getPlayerGold()>=price)
{
@ -162,48 +128,19 @@ namespace MWGui
MWMechanics::Spells& spells = stats.getSpells();
spells.add(spell->name);
mWindowManager.getTradeWindow()->addOrRemoveGold(-price);
mSpellsWidgetMap.erase(_sender);
mSpellsPriceMap.erase(spell);
for (std::vector<MyGUI::WidgetPtr>::iterator it = mSpellsWidgets.begin(); it != mSpellsWidgets.end(); ++it)
{
if (*it==_sender)
{
mSpellsWidgets.erase(it);
break;
}
}
mSpellsClientWidget->_destroyChildWidget(_sender);
unsigned int i;
mSpellsScrollerWidget->setScrollPosition(0);
onScrollChangePosition(mSpellsScrollerWidget, mSpellsScrollerWidget->getScrollPosition());
mCurrentY = 0;
for (i=0;i<mSpellsClientWidget->getChildCount();i++)
{
MyGUI::Widget* toMove;
toMove = mSpellsClientWidget->getChildAt(i);
toMove->setPosition(0,mCurrentY);
mCurrentY+=sLineHeight;
}
}
else
{
}
updateLabels();
updateScroller();
startSpellBuying(mActor);
}
void SpellsWindow::onWindowResize(MyGUI::Window* _sender)
{
}
void SpellsWindow::onCancelButtonClicked(MyGUI::Widget* _sender)
void SpellBuyingWindow::onCancelButtonClicked(MyGUI::Widget* _sender)
{
mWindowManager.removeGuiMode(GM_Spells);
mWindowManager.removeGuiMode(GM_SpellBuying);
}
void SpellsWindow::updateLabels()
void SpellBuyingWindow::updateLabels()
{
mPlayerGold->setCaption(MWBase::Environment::get().getWorld()->getStore().gameSettings.search("sGold")->str
+ ": " + boost::lexical_cast<std::string>(mWindowManager.getInventoryWindow()->getPlayerGold()));
@ -211,28 +148,16 @@ namespace MWGui
mPlayerGold->getTop(),
mPlayerGold->getTextSize().width,
mPlayerGold->getHeight());
unsigned int i;
for (i=0;i<mSpellsClientWidget->getChildCount();i++)
{
MyGUI::Button* toUpdate;
toUpdate = (MyGUI::Button*) mSpellsClientWidget->getChildAt(i);
const ESM::Spell* spell = mSpellsWidgetMap.find(toUpdate)->second;
int price = mSpellsPriceMap.find(spell)->second;
if (price>mWindowManager.getInventoryWindow()->getPlayerGold())
toUpdate->setCaption("#A3997B" + spell->name+" - "+boost::lexical_cast<std::string>(price)+MWBase::Environment::get().getWorld()->getStore().gameSettings.search("sgp")->str);
else
toUpdate->setCaption(spell->name+" - "+boost::lexical_cast<std::string>(price)+MWBase::Environment::get().getWorld()->getStore().gameSettings.search("sgp")->str);
}
}
void SpellsWindow::onReferenceUnavailable()
void SpellBuyingWindow::onReferenceUnavailable()
{
// remove both Spells and Dialogue (since you always trade with the NPC/creature that you have previously talked to)
mWindowManager.removeGuiMode(GM_Spells);
mWindowManager.removeGuiMode(GM_SpellBuying);
mWindowManager.removeGuiMode(GM_Dialogue);
}
void SpellsWindow::updateScroller()
void SpellBuyingWindow::updateScroller()
{
mSpellsScrollerWidget->setScrollRange(std::max(mCurrentY - mSpellsClientWidget->getHeight(), 0));
mSpellsScrollerWidget->setScrollPage(std::max(mSpellsClientWidget->getHeight() - sLineHeight, 0));
@ -240,7 +165,7 @@ namespace MWGui
mSpellsScrollerWidget->setTrackSize( (mSpellsBoxWidget->getHeight() / float(mCurrentY)) * mSpellsScrollerWidget->getLineSize() );
}
void SpellsWindow::onScrollChangePosition(MyGUI::ScrollBar* scroller, size_t pos)
void SpellBuyingWindow::onScrollChangePosition(MyGUI::ScrollBar* scroller, size_t pos)
{
int diff = mLastPos - pos;
// Adjust position of all widget according to difference
@ -248,14 +173,16 @@ namespace MWGui
return;
mLastPos = pos;
std::vector<MyGUI::WidgetPtr>::const_iterator end = mSpellsWidgets.end();
for (std::vector<MyGUI::WidgetPtr>::const_iterator it = mSpellsWidgets.begin(); it != end; ++it)
unsigned int i;
for (i=0;i<mSpellsClientWidget->getChildCount();i++)
{
(*it)->setCoord((*it)->getCoord() + MyGUI::IntPoint(0, diff));
MyGUI::Widget* toMove;
toMove = mSpellsClientWidget->getChildAt(i);
toMove->setCoord(toMove->getCoord() + MyGUI::IntPoint(0, diff));
}
}
void SpellsWindow::onMouseWheel(MyGUI::Widget* _sender, int _rel)
void SpellBuyingWindow::onMouseWheel(MyGUI::Widget* _sender, int _rel)
{
if (mSpellsScrollerWidget->getScrollPosition() - _rel*0.3 < 0)
mSpellsScrollerWidget->setScrollPosition(0);
@ -267,3 +194,4 @@ namespace MWGui
onScrollChangePosition(mSpellsScrollerWidget, mSpellsScrollerWidget->getScrollPosition());
}
}

@ -1,5 +1,5 @@
#ifndef MWGUI_SPELLSWINDOW_H
#define MWGUI_SPELLSWINDOW_H
#ifndef MWGUI_SpellBuyingWINDOW_H
#define MWGUI_SpellBuyingWINDOW_H
#include "container.hpp"
#include "window_base.hpp"
@ -20,12 +20,12 @@ namespace MWGui
namespace MWGui
{
class SpellsWindow : public ContainerBase, public WindowBase
class SpellBuyingWindow : public ContainerBase, public WindowBase
{
public:
SpellsWindow(MWBase::WindowManager& parWindowManager);
SpellBuyingWindow(MWBase::WindowManager& parWindowManager);
void startSpells(MWWorld::Ptr actor);
void startSpellBuying(MWWorld::Ptr actor);
protected:
MyGUI::Button* mCancelButton;
@ -36,31 +36,21 @@ namespace MWGui
MyGUI::WidgetPtr mSpellsBoxWidget, mSpellsClientWidget;
MyGUI::ScrollBar* mSpellsScrollerWidget;
MWWorld::Ptr mActor;
std::map<MyGUI::Widget*, const ESM::Spell*> mSpellsWidgetMap;
std::map<const ESM::Spell*, int> mSpellsPriceMap;
std::vector<MyGUI::WidgetPtr> mSpellsWidgets;
void onWindowResize(MyGUI::Window* _sender);
void onFilterChanged(MyGUI::Widget* _sender);
void onCancelButtonClicked(MyGUI::Widget* _sender);
void onFocus(MyGUI::Widget* _sender, MyGUI::Widget* _old);
void onFocusLost(MyGUI::Widget* _sender, MyGUI::Widget* _old);
void onSpellButtonClick(MyGUI::Widget* _sender);
void addSpell(std::string spellID);
void clearSpells();
void updateScroller();
void onScrollChangePosition(MyGUI::ScrollBar* scroller, size_t pos);
void onMouseWheel(MyGUI::Widget* _sender, int _rel);
void addSpell(std::string spellID);
void clearSpells();
int mLastPos,mCurrentY;
static const int sLineHeight;
// don't show items that the NPC has equipped in his trade-window.
virtual bool ignoreEquippedItems() { return true; }
virtual bool isTrading() { return true; }
virtual bool isTradeWindow() { return true; }
void updateLabels();
virtual void onReferenceUnavailable();

@ -37,7 +37,7 @@
#include "mainmenu.hpp"
#include "countdialog.hpp"
#include "tradewindow.hpp"
#include "spellswindow.hpp"
#include "spellbuyingwindow.hpp"
#include "settingswindow.hpp"
#include "confirmationdialog.hpp"
#include "alchemywindow.hpp"
@ -62,7 +62,7 @@ WindowManager::WindowManager(
, mScrollWindow(NULL)
, mCountDialog(NULL)
, mTradeWindow(NULL)
, mSpellsWindow(NULL)
, mSpellBuyingWindow(NULL)
, mSettingsWindow(NULL)
, mConfirmationDialog(NULL)
, mAlchemyWindow(NULL)
@ -128,7 +128,7 @@ WindowManager::WindowManager(
mMessageBoxManager = new MessageBoxManager(this);
mInventoryWindow = new InventoryWindow(*this,mDragAndDrop);
mTradeWindow = new TradeWindow(*this);
mSpellsWindow = new SpellsWindow(*this);
mSpellBuyingWindow = new SpellBuyingWindow(*this);
mDialogueWindow = new DialogueWindow(*this);
mContainerWindow = new ContainerWindow(*this,mDragAndDrop);
mHud = new HUD(w,h, mShowFPSLevel, mDragAndDrop);
@ -185,7 +185,7 @@ WindowManager::~WindowManager()
delete mBookWindow;
delete mScrollWindow;
delete mTradeWindow;
delete mSpellsWindow;
delete mSpellBuyingWindow;
delete mSettingsWindow;
delete mConfirmationDialog;
delete mAlchemyWindow;
@ -232,7 +232,7 @@ void WindowManager::updateVisible()
mScrollWindow->setVisible(false);
mBookWindow->setVisible(false);
mTradeWindow->setVisible(false);
mSpellsWindow->setVisible(false);
mSpellBuyingWindow->setVisible(false);
mSettingsWindow->setVisible(false);
mAlchemyWindow->setVisible(false);
mSpellWindow->setVisible(false);
@ -322,8 +322,8 @@ void WindowManager::updateVisible()
mInventoryWindow->setVisible(true);
mTradeWindow->setVisible(true);
break;
case GM_Spells:
mSpellsWindow->setVisible(true);
case GM_SpellBuying:
mSpellBuyingWindow->setVisible(true);
break;
case GM_InterMessageBox:
break;
@ -517,7 +517,7 @@ void WindowManager::onFrame (float frameDuration)
mDialogueWindow->checkReferenceAvailable();
mTradeWindow->checkReferenceAvailable();
mSpellsWindow->checkReferenceAvailable();
mSpellBuyingWindow->checkReferenceAvailable();
mContainerWindow->checkReferenceAvailable();
mConsole->checkReferenceAvailable();
}
@ -795,7 +795,7 @@ MWGui::ScrollWindow* WindowManager::getScrollWindow() { return mScrollWindow; }
MWGui::CountDialog* WindowManager::getCountDialog() { return mCountDialog; }
MWGui::ConfirmationDialog* WindowManager::getConfirmationDialog() { return mConfirmationDialog; }
MWGui::TradeWindow* WindowManager::getTradeWindow() { return mTradeWindow; }
MWGui::SpellsWindow* WindowManager::getSpellsWindow() { return mSpellsWindow; }
MWGui::SpellBuyingWindow* WindowManager::getSpellBuyingWindow() { return mSpellBuyingWindow; }
MWGui::SpellWindow* WindowManager::getSpellWindow() { return mSpellWindow; }
MWGui::Console* WindowManager::getConsole() { return mConsole; }

@ -105,7 +105,7 @@ namespace MWGui
virtual MWGui::CountDialog* getCountDialog();
virtual MWGui::ConfirmationDialog* getConfirmationDialog();
virtual MWGui::TradeWindow* getTradeWindow();
virtual MWGui::SpellsWindow* getSpellsWindow();
virtual MWGui::SpellBuyingWindow* getSpellBuyingWindow();
virtual MWGui::SpellWindow* getSpellWindow();
virtual MWGui::Console* getConsole();
@ -213,11 +213,11 @@ namespace MWGui
BookWindow* mBookWindow;
CountDialog* mCountDialog;
TradeWindow* mTradeWindow;
SpellsWindow* mSpellsWindow; // Npc selling spells window
SpellBuyingWindow* mSpellBuyingWindow;
SettingsWindow* mSettingsWindow;
ConfirmationDialog* mConfirmationDialog;
AlchemyWindow* mAlchemyWindow;
SpellWindow* mSpellWindow; // Player owned spells window
SpellWindow* mSpellWindow;
QuickKeysMenu* mQuickKeysMenu;
CharacterCreation* mCharGen;

@ -64,7 +64,7 @@ set(MYGUI_FILES
openmw_text.skin.xml
openmw_tooltips.layout
openmw_trade_window.layout
openmw_spells_window.layout
openmw_spell_buying_window.layout
openmw_windows.skin.xml
openmw_quickkeys_menu.layout
openmw_quickkeys_menu_assign.layout

@ -17,6 +17,14 @@
<BasisSkin type="SimpleText" offset = "0 0 16 16" align = "ALIGN_STRETCH"/>
</Skin>
<!-- HTML colour: #9A9074 -->
<Skin name = "SandTextGreyedOut" size = "16 16">
<Property key="FontName" value = "Default" />
<Property key="TextAlign" value = "ALIGN_LEFT ALIGN_BOTTOM" />
<Property key="TextColour" value = "0.6 0.56 0.45" />
<BasisSkin type="SimpleText" offset = "0 0 16 16" align = "ALIGN_STRETCH"/>
</Skin>
<!-- HTML colour: #BF9959 -->
<Skin name = "SandText" size = "16 16">
<Property key="FontName" value = "Default" />

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