@ -218,8 +218,7 @@ void ExteriorCellRender::insertObjectPhysics()
void ExteriorCellRender::insertActorPhysics()
{
if (!mInsertMesh.empty())
mScene.addActor (mInsert->getName(), mInsertMesh, mInsert->getPosition());
}
// insert a light related to the most recent insertBegin call.
@ -201,8 +201,7 @@ void InteriorCellRender::insertObjectPhysics()
void InteriorCellRender::insertActorPhysics()
scene.addActor (insert->getName(), mInsertMesh, insert->getPosition());