Added display of skills in stat window, the skills are configured with MWGui::WindowManager::configureSkills().
parent
3d01e51254
commit
0868e76ffb
@ -0,0 +1,107 @@
|
||||
#include "layouts.hpp"
|
||||
|
||||
#include "../mwworld/class.hpp"
|
||||
#include "../mwmechanics/mechanicsmanager.hpp"
|
||||
#include "../mwgui/window_manager.hpp"
|
||||
|
||||
#include <boost/lexical_cast.hpp>
|
||||
|
||||
using namespace MWGui;
|
||||
|
||||
void StatsWindow::configureSkills (const std::set<int>& major, const std::set<int>& minor, const std::set<int>& misc)
|
||||
{
|
||||
majorSkills = major;
|
||||
minorSkills = minor;
|
||||
miscSkills = misc;
|
||||
|
||||
updateSkillArea();
|
||||
}
|
||||
|
||||
void StatsWindow::addSkills(const std::set<int> &skills, const std::string &titleId, const std::string &titleDefault, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2)
|
||||
{
|
||||
// Get player and stats
|
||||
MWWorld::Ptr ptr = environment.mWorld->getPlayerPos().getPlayer();
|
||||
MWMechanics::CreatureStats& creatureStats = MWWorld::Class::get (ptr).getCreatureStats (ptr);
|
||||
MWMechanics::NpcStats& npcStats = MWWorld::Class::get (ptr).getNpcStats (ptr);
|
||||
|
||||
WindowManager *wm = environment.mWindowManager;
|
||||
MWMechanics::MechanicsManager *mm = environment.mMechanicsManager;
|
||||
ESMS::ESMStore &store = environment.mWorld->getStore();
|
||||
|
||||
MyGUI::StaticTextPtr skillNameWidget, skillValueWidget;
|
||||
const int lineHeight = 18;
|
||||
|
||||
// Add a line separator if there are items above
|
||||
if (!skillWidgets.empty())
|
||||
{
|
||||
MyGUI::StaticImagePtr separator = skillAreaWidget->createWidget<MyGUI::StaticImage>("MW_HLine", MyGUI::IntCoord(2 + 10, coord1.top, coord1.width + coord2.width - 8, 18), MyGUI::Align::Default);
|
||||
skillWidgets.push_back(separator);
|
||||
coord1.top += separator->getHeight();
|
||||
coord2.top += separator->getHeight();
|
||||
}
|
||||
|
||||
skillNameWidget = skillAreaWidget->createWidget<MyGUI::StaticText>("SandBrightText", MyGUI::IntCoord(4, coord1.top, coord1.width + coord2.width, coord1.height), MyGUI::Align::Default);
|
||||
skillNameWidget->setCaption(wm->getGameSettingString(titleId, titleDefault));
|
||||
skillWidgets.push_back(skillNameWidget);
|
||||
|
||||
coord1.top += lineHeight;
|
||||
coord2.top += lineHeight;
|
||||
|
||||
int i = 0;
|
||||
std::set<int>::const_iterator end = skills.end();
|
||||
for (std::set<int>::const_iterator it = skills.begin(); it != end; ++it)
|
||||
{
|
||||
int skillId = *it;
|
||||
if (skillId < 0 || skillId > ESM::Skill::Length) // Skip unknown skill indexes
|
||||
continue;
|
||||
assert(skillId >= 0 && skillId < ESM::Skill::Length);
|
||||
const std::string &skillNameId = ESMS::Skill::sSkillNameIds[skillId];
|
||||
assert(skillId < sizeof(npcStats.mSkill)/sizeof(npcStats.mSkill[0]));
|
||||
MWMechanics::Stat<float> &stat = npcStats.mSkill[skillId];
|
||||
float base = stat.getBase();
|
||||
float modified = stat.getModified();
|
||||
|
||||
skillNameWidget = skillAreaWidget->createWidget<MyGUI::StaticText>("SandText", coord1, MyGUI::Align::Default,
|
||||
std::string("SkillName") + boost::lexical_cast<std::string>(i));
|
||||
skillNameWidget->setCaption(wm->getGameSettingString(skillNameId, skillNameId));
|
||||
|
||||
skillValueWidget = skillAreaWidget->createWidget<MyGUI::StaticText>("SandTextRight", coord2, MyGUI::Align::Default,
|
||||
std::string("SkillValue") + boost::lexical_cast<std::string>(i));
|
||||
skillValueWidget->setCaption(boost::lexical_cast<std::string>(static_cast<int>(modified)));
|
||||
if (modified > base)
|
||||
skillValueWidget->setTextColour(MyGUI::Colour(0, 1, 0));
|
||||
else if (modified < base)
|
||||
skillValueWidget->setTextColour(MyGUI::Colour(1, 0, 0));
|
||||
else
|
||||
skillValueWidget->setTextColour(MyGUI::Colour(1, 1, 1));
|
||||
|
||||
skillWidgets.push_back(skillNameWidget);
|
||||
skillWidgets.push_back(skillValueWidget);
|
||||
|
||||
coord1.top += lineHeight;
|
||||
coord2.top += lineHeight;
|
||||
++i;
|
||||
}
|
||||
}
|
||||
|
||||
void StatsWindow::updateSkillArea()
|
||||
{
|
||||
for (std::vector<MyGUI::WidgetPtr>::iterator it = skillWidgets.begin(); it != skillWidgets.end(); ++it)
|
||||
{
|
||||
MyGUI::Gui::getInstance().destroyWidget(*it);
|
||||
}
|
||||
skillWidgets.clear();
|
||||
|
||||
const int valueSize = 40;
|
||||
MyGUI::IntCoord coord1(14, 4, skillAreaWidget->getWidth() - (14 + valueSize + 4), 18);
|
||||
MyGUI::IntCoord coord2(coord1.left + coord1.width, coord1.top, valueSize, coord1.height);
|
||||
|
||||
if (!majorSkills.empty())
|
||||
addSkills(majorSkills, "sSkillClassMajor", "Major Skills", coord1, coord2);
|
||||
|
||||
if (!minorSkills.empty())
|
||||
addSkills(minorSkills, "sSkillClassMinor", "Minor Skills", coord1, coord2);
|
||||
|
||||
if (!miscSkills.empty())
|
||||
addSkills(miscSkills, "sSkillClassMisc", "Misc Skills", coord1, coord2);
|
||||
}
|
Loading…
Reference in New Issue