Merge remote-tracking branch 'cc9cii/branch_0_29_fixes' into openmw-29

actorid
Marc Zinnschlag 11 years ago
commit 0926501717

@ -980,13 +980,11 @@ void RenderingManager::screenshot(Image &image, int w, int h)
Ogre::PixelFormat pf = rt->suggestPixelFormat();
std::vector<Ogre::uchar> data;
data.resize(w * h * Ogre::PixelUtil::getNumElemBytes(pf));
Ogre::PixelBox pb(w, h, 1, pf, &data[0]);
rt->copyContentsToMemory(pb);
image.loadDynamicImage(&data[0], w, h, pf);
image.loadDynamicImage(
OGRE_ALLOC_T(Ogre::uchar, w * h * Ogre::PixelUtil::getNumElemBytes(pf), Ogre::MEMCATEGORY_GENERAL),
w, h, 1, pf, true // autoDelete=true, frees memory we allocate
);
rt->copyContentsToMemory(image.getPixelBox()); // getPixelBox returns a box sharing the same memory as the image
Ogre::TextureManager::getSingleton().remove(tempName);
mRendering.getCamera()->setAspectRatio(oldAspect);

@ -23,7 +23,7 @@ namespace Physic
mBody = mEngine->createAndAdjustRigidBody(mMesh, mName, scale, position, rotation, &mBoxScaledTranslation, &mBoxRotation);
mRaycastingBody = mEngine->createAndAdjustRigidBody(mMesh, mName, scale, position, rotation, &mBoxScaledTranslation, &mBoxRotation, true);
Ogre::Quaternion inverse = mBoxRotation.Inverse();
mBoxRotationInverse = btQuaternion(inverse.x, inverse.y, inverse.z,inverse.w);
mBoxRotationInverse = Ogre::Quaternion(inverse.w, inverse.x, inverse.y,inverse.z);
mEngine->addRigidBody(mBody, false, mRaycastingBody,true); //Add rigid body to dynamics world, but do not add to object map
}
@ -85,8 +85,8 @@ namespace Physic
Ogre::Quaternion PhysicActor::getRotation()
{
assert(mBody);
btQuaternion quat = mBody->getWorldTransform().getRotation() * mBoxRotationInverse;
return Ogre::Quaternion(quat.getW(), quat.getX(), quat.getY(), quat.getZ());
btQuaternion quat = mBody->getWorldTransform().getRotation();
return Ogre::Quaternion(quat.getW(), quat.getX(), quat.getY(), quat.getZ()) * mBoxRotationInverse;
}
void PhysicActor::setScale(float scale){

@ -162,7 +162,7 @@ namespace Physic
Ogre::Vector3 mBoxScaledTranslation;
Ogre::Quaternion mBoxRotation;
btQuaternion mBoxRotationInverse;
Ogre::Quaternion mBoxRotationInverse;
Ogre::Vector3 mForce;
bool mOnGround;

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