Merge branch 'radioactive' into 'master'

Container base record mutations

See merge request OpenMW/openmw!353

(cherry picked from commit 8b33765dd414680f0074b3e115b52b291b4cb7cb)

275908a0 mutate container base records
16fca11d add changelog entry
pull/593/head
psi29a 4 years ago
parent db126a2688
commit 09373a757d

@ -6,6 +6,7 @@
Bug #2069: Fireflies in Fireflies invade Morrowind look wrong
Bug #2311: Targeted scripts are not properly supported on non-unique RefIDs
Bug #2473: Unable to overstock merchants
Bug #2798: Mutable ESM records
Bug #3676: NiParticleColorModifier isn't applied properly
Bug #3714: Savegame fails to load due to conflict between SpellState and MagicEffects
Bug #3862: Random container contents behave differently than vanilla

@ -36,6 +36,7 @@ namespace ESM
struct Position;
struct Cell;
struct Class;
struct Container;
struct Creature;
struct Potion;
struct Spell;
@ -385,6 +386,10 @@ namespace MWBase
///< Write this record to the ESM store, allowing it to override a pre-existing record with the same ID.
/// \return pointer to created record
virtual const ESM::Container *createOverrideRecord (const ESM::Container& record) = 0;
///< Write this record to the ESM store, allowing it to override a pre-existing record with the same ID.
/// \return pointer to created record
virtual void update (float duration, bool paused) = 0;
virtual void updatePhysics (float duration, bool paused) = 0;
@ -641,6 +646,8 @@ namespace MWBase
virtual bool isAreaOccupiedByOtherActor(const osg::Vec3f& position, const float radius, const MWWorld::ConstPtr& ignore) const = 0;
virtual void reportStats(unsigned int frameNumber, osg::Stats& stats) const = 0;
virtual std::vector<MWWorld::Ptr> getAll(const std::string& id) = 0;
};
}

@ -27,6 +27,7 @@
#include "../mwrender/objects.hpp"
#include "../mwrender/renderinginterface.hpp"
#include "../mwmechanics/actorutil.hpp"
#include "../mwmechanics/npcstats.hpp"
namespace MWClass
@ -290,6 +291,11 @@ namespace MWClass
return !(ref->mBase->mFlags & ESM::Container::Organic);
}
void Container::modifyBaseInventory(const std::string& containerId, const std::string& itemId, int amount) const
{
MWMechanics::modifyBaseInventory<ESM::Container>(containerId, itemId, amount);
}
MWWorld::Ptr Container::copyToCellImpl(const MWWorld::ConstPtr &ptr, MWWorld::CellStore &cell) const
{
const MWWorld::LiveCellRef<ESM::Container> *ref = ptr.get<ESM::Container>();

@ -84,6 +84,8 @@ namespace MWClass
std::string getModel(const MWWorld::ConstPtr &ptr) const override;
bool useAnim() const override;
void modifyBaseInventory(const std::string& containerId, const std::string& itemId, int amount) const override;
};
}

@ -3,6 +3,7 @@
#include <algorithm>
#include <components/esm/loadcont.hpp>
#include <components/esm/loadcrea.hpp>
#include <components/esm/loadnpc.hpp>
@ -83,6 +84,7 @@ namespace MWMechanics
template void setBaseAISetting<ESM::NPC>(const std::string& id, MWMechanics::CreatureStats::AiSetting setting, int value);
template void modifyBaseInventory<ESM::Creature>(const std::string& actorId, const std::string& itemId, int amount);
template void modifyBaseInventory<ESM::NPC>(const std::string& actorId, const std::string& itemId, int amount);
template void modifyBaseInventory<ESM::Container>(const std::string& containerId, const std::string& itemId, int amount);
}
#endif

@ -19,15 +19,35 @@
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/world.hpp"
#include "../mwclass/container.hpp"
#include "../mwworld/action.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/containerstore.hpp"
#include "../mwworld/inventorystore.hpp"
#include "../mwworld/manualref.hpp"
#include "../mwmechanics/actorutil.hpp"
#include "ref.hpp"
namespace
{
void addToStore(MWWorld::Ptr& itemPtr, int count, MWWorld::Ptr& ptr, MWWorld::ContainerStore& store, bool resolve = true)
{
if (itemPtr.getClass().getScript(itemPtr).empty())
{
store.add (itemPtr, count, ptr, true, resolve);
}
else
{
// Adding just one item per time to make sure there isn't a stack of scripted items
for (int i = 0; i < count; i++)
store.add (itemPtr, 1, ptr, true, resolve);
}
}
}
namespace MWScript
{
namespace Container
@ -60,6 +80,13 @@ namespace MWScript
|| ::Misc::StringUtils::ciEqual(item, "gold_100"))
item = "gold_001";
// Check if "item" can be placed in a container
MWWorld::ManualRef manualRef(MWBase::Environment::get().getWorld()->getStore(), item, 1);
MWWorld::Ptr itemPtr = manualRef.getPtr();
bool isLevelledList = itemPtr.getClass().getTypeName() == typeid(ESM::ItemLevList).name();
if(!isLevelledList)
MWWorld::ContainerStore::getType(itemPtr);
// Explicit calls to non-unique actors affect the base record
if(!R::implicit && ptr.getClass().isActor() && MWBase::Environment::get().getWorld()->getStore().getRefCount(ptr.getCellRef().getRefId()) > 1)
{
@ -67,19 +94,36 @@ namespace MWScript
return;
}
MWWorld::ContainerStore& store = ptr.getClass().getContainerStore (ptr);
// Create a Ptr for the first added item to recover the item name later
MWWorld::Ptr itemPtr = *store.add (item, 1, ptr);
if (itemPtr.getClass().getScript(itemPtr).empty())
{
store.add (item, count-1, ptr);
}
else
// Calls to unresolved containers affect the base record
if(ptr.getClass().getTypeName() == typeid(ESM::Container).name() && (!ptr.getRefData().getCustomData() ||
!ptr.getClass().getContainerStore(ptr).isResolved()))
{
// Adding just one item per time to make sure there isn't a stack of scripted items
for (int i = 1; i < count; i++)
store.add (item, 1, ptr);
ptr.getClass().modifyBaseInventory(ptr.getCellRef().getRefId(), item, count);
const ESM::Container* baseRecord = MWBase::Environment::get().getWorld()->getStore().get<ESM::Container>().find(ptr.getCellRef().getRefId());
const auto& ptrs = MWBase::Environment::get().getWorld()->getAll(ptr.getCellRef().getRefId());
for(const auto& container : ptrs)
{
// use the new base record
container.get<ESM::Container>()->mBase = baseRecord;
if(container.getRefData().getCustomData())
{
auto& store = container.getClass().getContainerStore(container);
if(isLevelledList)
{
if(store.isResolved())
{
// TODO #2404
}
}
else
addToStore(itemPtr, count, ptr, store, store.isResolved());
}
}
return;
}
MWWorld::ContainerStore& store = ptr.getClass().getContainerStore(ptr);
// TODO #2404
addToStore(itemPtr, count, ptr, store);
// Spawn a messagebox (only for items added to player's inventory and if player is talking to someone)
if (ptr == MWBase::Environment::get().getWorld ()->getPlayerPtr() )
@ -160,7 +204,26 @@ namespace MWScript
ptr.getClass().modifyBaseInventory(ptr.getCellRef().getRefId(), item, -count);
return;
}
// Calls to unresolved containers affect the base record instead
else if(ptr.getClass().getTypeName() == typeid(ESM::Container).name() &&
(!ptr.getRefData().getCustomData() || !ptr.getClass().getContainerStore(ptr).isResolved()))
{
ptr.getClass().modifyBaseInventory(ptr.getCellRef().getRefId(), item, -count);
const ESM::Container* baseRecord = MWBase::Environment::get().getWorld()->getStore().get<ESM::Container>().find(ptr.getCellRef().getRefId());
const auto& ptrs = MWBase::Environment::get().getWorld()->getAll(ptr.getCellRef().getRefId());
for(const auto& container : ptrs)
{
container.get<ESM::Container>()->mBase = baseRecord;
if(container.getRefData().getCustomData())
{
auto& store = container.getClass().getContainerStore(container);
// Note that unlike AddItem, RemoveItem only removes from unresolved containers
if(!store.isResolved())
store.remove(item, count, ptr, false);
}
}
return;
}
MWWorld::ContainerStore& store = ptr.getClass().getContainerStore (ptr);
std::string itemName;

@ -16,6 +16,50 @@
#include "containerstore.hpp"
#include "cellstore.hpp"
namespace
{
template<class Visitor, class Key>
bool forEachInStore(const std::string& id, Visitor&& visitor, std::map<Key, MWWorld::CellStore>& cellStore)
{
for(auto& cell : cellStore)
{
if(cell.second.getState() == MWWorld::CellStore::State_Unloaded)
cell.second.preload();
if(cell.second.getState() == MWWorld::CellStore::State_Preloaded)
{
if(cell.second.hasId(id))
{
cell.second.load();
}
else
continue;
}
bool cont = cell.second.forEach([&] (MWWorld::Ptr ptr)
{
if(*ptr.getCellRef().getRefIdPtr() == id)
{
return visitor(ptr);
}
return true;
});
if(!cont)
return false;
}
return true;
}
struct PtrCollector
{
std::vector<MWWorld::Ptr> mPtrs;
bool operator()(MWWorld::Ptr ptr)
{
mPtrs.emplace_back(ptr);
return true;
}
};
}
MWWorld::CellStore *MWWorld::Cells::getCellStore (const ESM::Cell *cell)
{
if (cell->mData.mFlags & ESM::Cell::Interior)
@ -330,6 +374,14 @@ void MWWorld::Cells::getInteriorPtrs(const std::string &name, std::vector<MWWorl
}
}
std::vector<MWWorld::Ptr> MWWorld::Cells::getAll(const std::string& id)
{
PtrCollector visitor;
if(forEachInStore(id, visitor, mInteriors))
forEachInStore(id, visitor, mExteriors);
return visitor.mPtrs;
}
int MWWorld::Cells::countSavedGameRecords() const
{
int count = 0;

@ -80,6 +80,8 @@ namespace MWWorld
/// @note name must be lower case
void getInteriorPtrs (const std::string& name, std::vector<MWWorld::Ptr>& out);
std::vector<MWWorld::Ptr> getAll(const std::string& id);
int countSavedGameRecords() const;
void write (ESM::ESMWriter& writer, Loading::Listener& progress) const;

@ -290,11 +290,11 @@ MWWorld::ContainerStoreIterator MWWorld::ContainerStore::add(const std::string &
return add(ref.getPtr(), count, actorPtr);
}
MWWorld::ContainerStoreIterator MWWorld::ContainerStore::add (const Ptr& itemPtr, int count, const Ptr& actorPtr, bool /*allowAutoEquip*/)
MWWorld::ContainerStoreIterator MWWorld::ContainerStore::add (const Ptr& itemPtr, int count, const Ptr& actorPtr, bool /*allowAutoEquip*/, bool resolve)
{
Ptr player = MWBase::Environment::get().getWorld ()->getPlayerPtr();
MWWorld::ContainerStoreIterator it = addImp(itemPtr, count);
MWWorld::ContainerStoreIterator it = addImp(itemPtr, count, resolve);
// The copy of the original item we just made
MWWorld::Ptr item = *it;
@ -463,14 +463,15 @@ void MWWorld::ContainerStore::updateRechargingItems()
}
}
int MWWorld::ContainerStore::remove(const std::string& itemId, int count, const Ptr& actor)
int MWWorld::ContainerStore::remove(const std::string& itemId, int count, const Ptr& actor, bool resolveFirst)
{
resolve();
if(resolveFirst)
resolve();
int toRemove = count;
for (ContainerStoreIterator iter(begin()); iter != end() && toRemove > 0; ++iter)
if (Misc::StringUtils::ciEqual(iter->getCellRef().getRefId(), itemId))
toRemove -= remove(*iter, toRemove, actor);
toRemove -= removeImp(*iter, toRemove, actor);
flagAsModified();
@ -494,6 +495,11 @@ int MWWorld::ContainerStore::remove(const Ptr& item, int count, const Ptr& actor
assert(this == item.getContainerStore());
resolve();
return removeImp(item, count, actor);
}
int MWWorld::ContainerStore::removeImp(const Ptr& item, int count, const Ptr& actor)
{
int toRemove = count;
RefData& itemRef = item.getRefData();

@ -129,6 +129,8 @@ namespace MWWorld
void addInitialItem (const std::string& id, const std::string& owner, int count, Misc::Rng::Seed* seed, bool topLevel=true, const std::string& levItem = "");
void addInitialItemImp (const MWWorld::Ptr& ptr, const std::string& owner, int count, Misc::Rng::Seed* seed, bool topLevel=true, const std::string& levItem = "");
int removeImp(const Ptr& item, int count, const Ptr& actor);
template<typename T>
ContainerStoreIterator getState (CellRefList<T>& collection,
const ESM::ObjectState& state);
@ -165,7 +167,7 @@ namespace MWWorld
bool hasVisibleItems() const;
virtual ContainerStoreIterator add (const Ptr& itemPtr, int count, const Ptr& actorPtr, bool allowAutoEquip = true);
virtual ContainerStoreIterator add (const Ptr& itemPtr, int count, const Ptr& actorPtr, bool allowAutoEquip = true, bool resolve = true);
///< Add the item pointed to by \a ptr to this container. (Stacks automatically if needed)
///
/// \note The item pointed to is not required to exist beyond this function call.
@ -178,7 +180,7 @@ namespace MWWorld
ContainerStoreIterator add(const std::string& id, int count, const Ptr& actorPtr);
///< Utility to construct a ManualRef and call add(ptr, count, actorPtr, true)
int remove(const std::string& itemId, int count, const Ptr& actor);
int remove(const std::string& itemId, int count, const Ptr& actor, bool resolve = true);
///< Remove \a count item(s) designated by \a itemId from this container.
///
/// @return the number of items actually removed

@ -132,9 +132,9 @@ MWWorld::InventoryStore& MWWorld::InventoryStore::operator= (const InventoryStor
return *this;
}
MWWorld::ContainerStoreIterator MWWorld::InventoryStore::add(const Ptr& itemPtr, int count, const Ptr& actorPtr, bool allowAutoEquip)
MWWorld::ContainerStoreIterator MWWorld::InventoryStore::add(const Ptr& itemPtr, int count, const Ptr& actorPtr, bool allowAutoEquip, bool resolve)
{
const MWWorld::ContainerStoreIterator& retVal = MWWorld::ContainerStore::add(itemPtr, count, actorPtr, allowAutoEquip);
const MWWorld::ContainerStoreIterator& retVal = MWWorld::ContainerStore::add(itemPtr, count, actorPtr, allowAutoEquip, resolve);
// Auto-equip items if an armor/clothing item is added, but not for the player nor werewolves
if (allowAutoEquip && actorPtr != MWMechanics::getPlayer()

@ -125,7 +125,7 @@ namespace MWWorld
InventoryStore* clone() override { return new InventoryStore(*this); }
ContainerStoreIterator add (const Ptr& itemPtr, int count, const Ptr& actorPtr, bool allowAutoEquip = true) override;
ContainerStoreIterator add (const Ptr& itemPtr, int count, const Ptr& actorPtr, bool allowAutoEquip = true, bool resolve = true) override;
///< Add the item pointed to by \a ptr to this container. (Stacks automatically if needed)
/// Auto-equip items if specific conditions are fulfilled and allowAutoEquip is true (see the implementation).
///

@ -1735,6 +1735,11 @@ namespace MWWorld
return mStore.overrideRecord(record);
}
const ESM::Container *World::createOverrideRecord(const ESM::Container &record)
{
return mStore.overrideRecord(record);
}
const ESM::NPC *World::createRecord(const ESM::NPC &record)
{
bool update = false;
@ -3910,4 +3915,9 @@ namespace MWWorld
ESM::EpochTimeStamp currentDate = mCurrentDate->getEpochTimeStamp();
mRendering->skySetDate(currentDate.mDay, currentDate.mMonth);
}
std::vector<MWWorld::Ptr> World::getAll(const std::string& id)
{
return mCells.getAll(id);
}
}

@ -488,6 +488,10 @@ namespace MWWorld
///< Write this record to the ESM store, allowing it to override a pre-existing record with the same ID.
/// \return pointer to created record
const ESM::Container *createOverrideRecord (const ESM::Container& record) override;
///< Write this record to the ESM store, allowing it to override a pre-existing record with the same ID.
/// \return pointer to created record
void update (float duration, bool paused) override;
void updatePhysics (float duration, bool paused) override;
@ -733,6 +737,8 @@ namespace MWWorld
bool isAreaOccupiedByOtherActor(const osg::Vec3f& position, const float radius, const MWWorld::ConstPtr& ignore) const override;
void reportStats(unsigned int frameNumber, osg::Stats& stats) const override;
std::vector<MWWorld::Ptr> getAll(const std::string& id) override;
};
}

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