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	[Server] SetObjectSound
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					 2 changed files with 10 additions and 0 deletions
				
			
		|  | @ -484,6 +484,13 @@ void ObjectFunctions::SetObjectRotation(double x, double y, double z) noexcept | |||
|     tempObject.position.rot[2] = z; | ||||
| } | ||||
| 
 | ||||
| void ObjectFunctions::SetObjectSound(const char* soundId, double volume, double pitch) noexcept | ||||
| { | ||||
|     tempObject.soundId = soundId; | ||||
|     tempObject.volume = volume; | ||||
|     tempObject.pitch = pitch; | ||||
| } | ||||
| 
 | ||||
| void ObjectFunctions::SetObjectSummonState(bool summonState) noexcept | ||||
| { | ||||
|     tempObject.isSummon = summonState; | ||||
|  |  | |||
|  | @ -102,6 +102,7 @@ | |||
|     {"SetObjectDroppedByPlayerState",         ObjectFunctions::SetObjectDroppedByPlayerState},\ | ||||
|     {"SetObjectPosition",                     ObjectFunctions::SetObjectPosition},\ | ||||
|     {"SetObjectRotation",                     ObjectFunctions::SetObjectRotation},\ | ||||
|     {"SetObjectSound",                        ObjectFunctions::SetObjectSound},\ | ||||
|     \ | ||||
|     {"SetObjectSummonState",                  ObjectFunctions::SetObjectSummonState},\ | ||||
|     {"SetObjectSummonEffectId",               ObjectFunctions::SetObjectSummonEffectId},\ | ||||
|  | @ -934,6 +935,8 @@ public: | |||
|     */ | ||||
|     static void SetObjectRotation(double x, double y, double z) noexcept; | ||||
| 
 | ||||
|     static void SetObjectSound(const char* soundId, double volume, double pitch) noexcept; | ||||
| 
 | ||||
|     /**
 | ||||
|     * \brief Set the summon state of the temporary object stored on the server. | ||||
|     * | ||||
|  |  | |||
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