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Merge pull request #2280 from akortunov/optimize

Reduce default composite map distance to decrease GPU loading
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Bret Curtis 2019-03-24 16:45:50 +01:00 committed by GitHub
commit 0a1af526d4
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2 changed files with 2 additions and 2 deletions

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@ -68,7 +68,7 @@ composite map level
:Type: integer :Type: integer
:Range: >= -3 :Range: >= -3
:Default: 0 :Default: -2
Controls at which minimum size (in 2^value cell units) terrain chunks will start to use a composite map instead of the high-detail textures. Controls at which minimum size (in 2^value cell units) terrain chunks will start to use a composite map instead of the high-detail textures.
With value -3 composite maps are used everywhere. With value -3 composite maps are used everywhere.

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@ -98,7 +98,7 @@ vertex lod mod = 0
# Controls when the distant terrain will flip to composited textures instead of high-detail textures, should be >= -3. # Controls when the distant terrain will flip to composited textures instead of high-detail textures, should be >= -3.
# Higher value is more detailed textures. # Higher value is more detailed textures.
composite map level = 0 composite map level = -2
# Controls the resolution of composite maps. # Controls the resolution of composite maps.
composite map resolution = 512 composite map resolution = 512