1
0
Fork 1
mirror of https://github.com/TES3MP/openmw-tes3mp.git synced 2025-01-19 20:53:50 +00:00

Merge pull request #2280 from akortunov/optimize

Reduce default composite map distance to decrease GPU loading
This commit is contained in:
Bret Curtis 2019-03-24 16:45:50 +01:00 committed by GitHub
commit 0a1af526d4
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
2 changed files with 2 additions and 2 deletions

View file

@ -68,7 +68,7 @@ composite map level
:Type: integer
:Range: >= -3
:Default: 0
:Default: -2
Controls at which minimum size (in 2^value cell units) terrain chunks will start to use a composite map instead of the high-detail textures.
With value -3 composite maps are used everywhere.

View file

@ -98,7 +98,7 @@ vertex lod mod = 0
# Controls when the distant terrain will flip to composited textures instead of high-detail textures, should be >= -3.
# Higher value is more detailed textures.
composite map level = 0
composite map level = -2
# Controls the resolution of composite maps.
composite map resolution = 512