fireEquipmentChangedEvent() updates the InventoryWindow. (Fixes #2424)

test
dteviot 10 years ago
parent fe69dc2863
commit 0a5de33a1a

@ -10,6 +10,9 @@
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwbase/mechanicsmanager.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwgui/inventorywindow.hpp"
#include "../mwmechanics/npcstats.hpp"
#include "../mwmechanics/spellcasting.hpp"
@ -175,7 +178,7 @@ void MWWorld::InventoryStore::equip (int slot, const ContainerStoreIterator& ite
flagAsModified();
fireEquipmentChangedEvent();
fireEquipmentChangedEvent(actor);
updateMagicEffects(actor);
}
@ -188,7 +191,7 @@ void MWWorld::InventoryStore::unequipAll(const MWWorld::Ptr& actor)
mUpdatesEnabled = true;
fireEquipmentChangedEvent();
fireEquipmentChangedEvent(actor);
updateMagicEffects(actor);
}
@ -318,7 +321,7 @@ void MWWorld::InventoryStore::autoEquip (const MWWorld::Ptr& actor)
if (changed)
{
mSlots.swap (slots_);
fireEquipmentChangedEvent();
fireEquipmentChangedEvent(actor);
updateMagicEffects(actor);
flagAsModified();
}
@ -549,7 +552,7 @@ MWWorld::ContainerStoreIterator MWWorld::InventoryStore::unequipSlot(int slot, c
}
}
fireEquipmentChangedEvent();
fireEquipmentChangedEvent(actor);
updateMagicEffects(actor);
return retval;
@ -576,12 +579,18 @@ void MWWorld::InventoryStore::setListener(InventoryStoreListener *listener, cons
updateMagicEffects(actor);
}
void MWWorld::InventoryStore::fireEquipmentChangedEvent()
void MWWorld::InventoryStore::fireEquipmentChangedEvent(const Ptr& actor)
{
if (!mUpdatesEnabled)
return;
if (mListener)
mListener->equipmentChanged();
// if player, update inventory window
if (actor == MWBase::Environment::get().getWorld()->getPlayerPtr())
{
MWBase::Environment::get().getWindowManager()->getInventoryWindow()->updateItemView();
}
}
void MWWorld::InventoryStore::visitEffectSources(MWMechanics::EffectSourceVisitor &visitor)

@ -111,7 +111,7 @@ namespace MWWorld
void updateMagicEffects(const Ptr& actor);
void updateRechargingItems();
void fireEquipmentChangedEvent();
void fireEquipmentChangedEvent(const Ptr& actor);
virtual void storeEquipmentState (const MWWorld::LiveCellRefBase& ref, int index, ESM::InventoryState& inventory) const;
virtual void readEquipmentState (const MWWorld::ContainerStoreIterator& iter, int index, const ESM::InventoryState& inventory);

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