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@ -71,38 +71,45 @@ void CSVRender::CellArrow::buildShape()
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geometry->setVertexArray (vertices);
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osg::DrawElementsUShort *top = new osg::DrawElementsUShort (osg::PrimitiveSet::TRIANGLES, 0);
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top->push_back (0);
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top->push_back (1);
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top->push_back (2);
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geometry->addPrimitiveSet (top);
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osg::DrawElementsUShort *bottom = new osg::DrawElementsUShort (osg::PrimitiveSet::TRIANGLES, 0);
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bottom->push_back (5);
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bottom->push_back (4);
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bottom->push_back (3);
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geometry->addPrimitiveSet (bottom);
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osg::DrawElementsUShort *back = new osg::DrawElementsUShort (osg::PrimitiveSet::QUADS, 0);
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back->push_back (3+6);
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back->push_back (4+6);
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back->push_back (1+6);
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back->push_back (0+6);
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geometry->addPrimitiveSet (back);
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osg::DrawElementsUShort *side1 = new osg::DrawElementsUShort (osg::PrimitiveSet::QUADS, 0);
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side1->push_back (0+6);
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side1->push_back (2+6);
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side1->push_back (5+6);
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side1->push_back (3+6);
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geometry->addPrimitiveSet (side1);
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osg::DrawElementsUShort *side2 = new osg::DrawElementsUShort (osg::PrimitiveSet::QUADS, 0);
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side2->push_back (4+6);
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side2->push_back (5+6);
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side2->push_back (2+6);
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side2->push_back (1+6);
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geometry->addPrimitiveSet (side2);
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osg::DrawElementsUShort *primitives = new osg::DrawElementsUShort (osg::PrimitiveSet::TRIANGLES, 0);
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// top
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primitives->push_back (0);
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primitives->push_back (1);
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primitives->push_back (2);
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// bottom
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primitives->push_back (5);
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primitives->push_back (4);
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primitives->push_back (3);
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// back
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primitives->push_back (3+6);
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primitives->push_back (4+6);
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primitives->push_back (1+6);
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primitives->push_back (3+6);
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primitives->push_back (1+6);
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primitives->push_back (0+6);
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// sides
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primitives->push_back (0+6);
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primitives->push_back (2+6);
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primitives->push_back (5+6);
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primitives->push_back (0+6);
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primitives->push_back (5+6);
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primitives->push_back (3+6);
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primitives->push_back (4+6);
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primitives->push_back (5+6);
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primitives->push_back (2+6);
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primitives->push_back (4+6);
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primitives->push_back (2+6);
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primitives->push_back (1+6);
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geometry->addPrimitiveSet (primitives);
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osg::Vec4Array *colours = new osg::Vec4Array;
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