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[Client] Send ObjectLock packets when using lock spells
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1 changed files with 13 additions and 0 deletions
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@ -620,6 +620,19 @@ namespace MWMechanics
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if (caster == getPlayer())
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if (caster == getPlayer())
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MWBase::Environment::get().getWindowManager()->messageBox("#{sMagicLockSuccess}");
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MWBase::Environment::get().getWindowManager()->messageBox("#{sMagicLockSuccess}");
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target.getClass().lock(target, static_cast<int>(magnitude));
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target.getClass().lock(target, static_cast<int>(magnitude));
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/*
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Start of tes3mp addition
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Send an ID_OBJECT_LOCK packet every time an object is locked here
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*/
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mwmp::WorldEvent *worldEvent = mwmp::Main::get().getNetworking()->getWorldEvent();
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worldEvent->reset();
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worldEvent->addObjectLock(target, static_cast<int>(magnitude));
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worldEvent->sendObjectLock();
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/*
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End of tes3mp addition
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*/
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}
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}
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return true;
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return true;
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}
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}
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