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Fix the cloned StateSet not being assigned
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1 changed files with 3 additions and 0 deletions
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@ -1138,7 +1138,10 @@ namespace MWRender
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if (!node->getStateSet())
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if (!node->getStateSet())
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writableStateSet = node->getOrCreateStateSet();
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writableStateSet = node->getOrCreateStateSet();
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else
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else
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{
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writableStateSet = osg::clone(node->getStateSet(), osg::CopyOp::SHALLOW_COPY);
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writableStateSet = osg::clone(node->getStateSet(), osg::CopyOp::SHALLOW_COPY);
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node->setStateSet(writableStateSet);
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}
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writableStateSet->setTextureAttributeAndModes(texUnit, textures.front(), osg::StateAttribute::ON);
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writableStateSet->setTextureAttributeAndModes(texUnit, textures.front(), osg::StateAttribute::ON);
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writableStateSet->addUniform(new osg::Uniform("envMapColor", glowColor));
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writableStateSet->addUniform(new osg::Uniform("envMapColor", glowColor));
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