mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-20 06:23:52 +00:00
Merge branch 'master' into dialogue
This commit is contained in:
commit
0bc40e1002
13 changed files with 55 additions and 25 deletions
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@ -2,6 +2,10 @@
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------
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------
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Bug #5358: ForceGreeting always resets the dialogue window completely
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Bug #5358: ForceGreeting always resets the dialogue window completely
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Bug #5364: Script fails/stops if trying to startscript an unknown script
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Bug #5367: Selecting a spell on an enchanted item per hotkey always plays the equip sound
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Bug #5369: Spawnpoint in the Grazelands doesn't produce oversized creatures
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Feature #5362: Show the soul gems' trapped soul in count dialog
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0.46.0
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0.46.0
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------
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------
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@ -125,6 +125,7 @@ namespace MWClass
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const MWWorld::ESMStore& store = MWBase::Environment::get().getWorld()->getStore();
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const MWWorld::ESMStore& store = MWBase::Environment::get().getWorld()->getStore();
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MWWorld::ManualRef manualRef(store, id);
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MWWorld::ManualRef manualRef(store, id);
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manualRef.getPtr().getCellRef().setPosition(ptr.getCellRef().getPosition());
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manualRef.getPtr().getCellRef().setPosition(ptr.getCellRef().getPosition());
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manualRef.getPtr().getCellRef().setScale(ptr.getCellRef().getScale());
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MWWorld::Ptr placed = MWBase::Environment::get().getWorld()->placeObject(manualRef.getPtr(), ptr.getCell() , ptr.getCellRef().getPosition());
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MWWorld::Ptr placed = MWBase::Environment::get().getWorld()->placeObject(manualRef.getPtr(), ptr.getCell() , ptr.getCellRef().getPosition());
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customData.mSpawnActorId = placed.getClass().getCreatureStats(placed).getActorId();
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customData.mSpawnActorId = placed.getClass().getCreatureStats(placed).getActorId();
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customData.mSpawn = false;
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customData.mSpawn = false;
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@ -141,8 +141,6 @@ namespace MWClass
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MWGui::ToolTipInfo info;
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MWGui::ToolTipInfo info;
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const MWWorld::ESMStore& store = MWBase::Environment::get().getWorld()->getStore();
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bool gold = isGold(ptr);
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bool gold = isGold(ptr);
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if (gold)
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if (gold)
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count *= getValue(ptr);
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count *= getValue(ptr);
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@ -153,18 +151,9 @@ namespace MWClass
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else // gold displays its count also if it's 1.
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else // gold displays its count also if it's 1.
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countString = " (" + std::to_string(count) + ")";
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countString = " (" + std::to_string(count) + ")";
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info.caption = MyGUI::TextIterator::toTagsString(getName(ptr)) + countString;
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info.caption = MyGUI::TextIterator::toTagsString(getName(ptr)) + countString + MWGui::ToolTips::getSoulString(ptr.getCellRef());
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info.icon = ref->mBase->mIcon;
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info.icon = ref->mBase->mIcon;
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if (ref->mRef.getSoul() != "")
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{
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const ESM::Creature *creature = store.get<ESM::Creature>().search(ref->mRef.getSoul());
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if (creature && !creature->mName.empty())
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info.caption += " (" + creature->mName + ")";
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else if (creature)
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info.caption += " (" + creature->mId + ")";
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}
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std::string text;
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std::string text;
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text += MWGui::ToolTips::getWeightString(ref->mBase->mData.mWeight, "#{sWeight}");
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text += MWGui::ToolTips::getWeightString(ref->mBase->mData.mWeight, "#{sWeight}");
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@ -16,6 +16,7 @@
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#include "draganddrop.hpp"
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#include "draganddrop.hpp"
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#include "countdialog.hpp"
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#include "countdialog.hpp"
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#include "widgets.hpp"
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#include "widgets.hpp"
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#include "tooltips.hpp"
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namespace
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namespace
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{
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{
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@ -86,7 +87,8 @@ void CompanionWindow::onItemSelected(int index)
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if (count > 1 && !shift)
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if (count > 1 && !shift)
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{
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{
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CountDialog* dialog = MWBase::Environment::get().getWindowManager()->getCountDialog();
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CountDialog* dialog = MWBase::Environment::get().getWindowManager()->getCountDialog();
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dialog->openCountDialog(object.getClass().getName(object), "#{sTake}", count);
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std::string name = object.getClass().getName(object) + MWGui::ToolTips::getSoulString(object.getCellRef());
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dialog->openCountDialog(name, "#{sTake}", count);
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dialog->eventOkClicked.clear();
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dialog->eventOkClicked.clear();
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dialog->eventOkClicked += MyGUI::newDelegate(this, &CompanionWindow::dragItem);
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dialog->eventOkClicked += MyGUI::newDelegate(this, &CompanionWindow::dragItem);
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}
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}
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@ -25,6 +25,7 @@
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#include "sortfilteritemmodel.hpp"
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#include "sortfilteritemmodel.hpp"
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#include "pickpocketitemmodel.hpp"
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#include "pickpocketitemmodel.hpp"
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#include "draganddrop.hpp"
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#include "draganddrop.hpp"
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#include "tooltips.hpp"
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namespace MWGui
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namespace MWGui
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{
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{
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@ -79,7 +80,8 @@ namespace MWGui
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if (count > 1 && !shift)
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if (count > 1 && !shift)
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{
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{
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CountDialog* dialog = MWBase::Environment::get().getWindowManager()->getCountDialog();
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CountDialog* dialog = MWBase::Environment::get().getWindowManager()->getCountDialog();
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dialog->openCountDialog(object.getClass().getName(object), "#{sTake}", count);
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std::string name = object.getClass().getName(object) + MWGui::ToolTips::getSoulString(object.getCellRef());
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dialog->openCountDialog(name, "#{sTake}", count);
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dialog->eventOkClicked.clear();
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dialog->eventOkClicked.clear();
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dialog->eventOkClicked += MyGUI::newDelegate(this, &ContainerWindow::dragItem);
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dialog->eventOkClicked += MyGUI::newDelegate(this, &ContainerWindow::dragItem);
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}
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}
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@ -38,6 +38,7 @@
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#include "tradewindow.hpp"
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#include "tradewindow.hpp"
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#include "draganddrop.hpp"
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#include "draganddrop.hpp"
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#include "widgets.hpp"
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#include "widgets.hpp"
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#include "tooltips.hpp"
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namespace
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namespace
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{
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{
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@ -298,7 +299,8 @@ namespace MWGui
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{
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{
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CountDialog* dialog = MWBase::Environment::get().getWindowManager()->getCountDialog();
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CountDialog* dialog = MWBase::Environment::get().getWindowManager()->getCountDialog();
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std::string message = mTrading ? "#{sQuanityMenuMessage01}" : "#{sTake}";
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std::string message = mTrading ? "#{sQuanityMenuMessage01}" : "#{sTake}";
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dialog->openCountDialog(object.getClass().getName(object), message, count);
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std::string name = object.getClass().getName(object) + MWGui::ToolTips::getSoulString(object.getCellRef());
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dialog->openCountDialog(name, message, count);
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dialog->eventOkClicked.clear();
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dialog->eventOkClicked.clear();
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if (mTrading)
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if (mTrading)
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dialog->eventOkClicked += MyGUI::newDelegate(this, &InventoryWindow::sellItem);
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dialog->eventOkClicked += MyGUI::newDelegate(this, &InventoryWindow::sellItem);
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@ -401,7 +401,8 @@ namespace MWGui
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return;
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return;
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}
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}
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MWBase::Environment::get().getWindowManager()->useItem(item);
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if (!store.isEquipped(item))
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MWBase::Environment::get().getWindowManager()->useItem(item);
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MWWorld::ConstContainerStoreIterator rightHand = store.getSlot(MWWorld::InventoryStore::Slot_CarriedRight);
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MWWorld::ConstContainerStoreIterator rightHand = store.getSlot(MWWorld::InventoryStore::Slot_CarriedRight);
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// change draw state only if the item is in player's right hand
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// change draw state only if the item is in player's right hand
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if (rightHand != store.end() && item == *rightHand)
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if (rightHand != store.end() && item == *rightHand)
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@ -411,8 +412,8 @@ namespace MWGui
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}
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}
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else if (key->type == Type_MagicItem)
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else if (key->type == Type_MagicItem)
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{
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{
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// equip, if it can be equipped
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// equip, if it can be equipped and isn't yet equipped
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if (!item.getClass().getEquipmentSlots(item).first.empty())
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if (!item.getClass().getEquipmentSlots(item).first.empty() && !store.isEquipped(item))
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{
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{
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MWBase::Environment::get().getWindowManager()->useItem(item);
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MWBase::Environment::get().getWindowManager()->useItem(item);
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@ -647,6 +647,20 @@ namespace MWGui
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return " (" + MyGUI::utility::toString(value) + ")";
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return " (" + MyGUI::utility::toString(value) + ")";
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}
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}
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std::string ToolTips::getSoulString(const MWWorld::CellRef& cellref)
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{
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std::string soul = cellref.getSoul();
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if (soul.empty())
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return std::string();
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const MWWorld::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
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const ESM::Creature *creature = store.get<ESM::Creature>().search(soul);
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if (!creature)
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return std::string();
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if (creature->mName.empty())
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return " (" + creature->mId + ")";
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return " (" + creature->mName + ")";
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}
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std::string ToolTips::getCellRefString(const MWWorld::CellRef& cellref)
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std::string ToolTips::getCellRefString(const MWWorld::CellRef& cellref)
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{
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{
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std::string ret;
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std::string ret;
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@ -81,6 +81,9 @@ namespace MWGui
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static std::string getCountString(const int value);
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static std::string getCountString(const int value);
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///< @return blank string if count is 1, or else " (value)"
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///< @return blank string if count is 1, or else " (value)"
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static std::string getSoulString(const MWWorld::CellRef& cellref);
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///< Returns a string containing the name of the creature that the ID in the cellref's soul field belongs to.
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static std::string getCellRefString(const MWWorld::CellRef& cellref);
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static std::string getCellRefString(const MWWorld::CellRef& cellref);
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///< Returns a string containing debug tooltip information about the given cellref.
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///< Returns a string containing debug tooltip information about the given cellref.
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@ -27,6 +27,7 @@
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#include "tradeitemmodel.hpp"
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#include "tradeitemmodel.hpp"
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#include "countdialog.hpp"
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#include "countdialog.hpp"
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#include "controllers.hpp"
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#include "controllers.hpp"
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#include "tooltips.hpp"
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namespace
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namespace
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{
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{
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@ -201,7 +202,8 @@ namespace MWGui
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{
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{
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CountDialog* dialog = MWBase::Environment::get().getWindowManager()->getCountDialog();
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CountDialog* dialog = MWBase::Environment::get().getWindowManager()->getCountDialog();
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std::string message = "#{sQuanityMenuMessage02}";
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std::string message = "#{sQuanityMenuMessage02}";
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dialog->openCountDialog(object.getClass().getName(object), message, count);
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std::string name = object.getClass().getName(object) + MWGui::ToolTips::getSoulString(object.getCellRef());
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dialog->openCountDialog(name, message, count);
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dialog->eventOkClicked.clear();
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dialog->eventOkClicked.clear();
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dialog->eventOkClicked += MyGUI::newDelegate(this, &TradeWindow::sellItem);
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dialog->eventOkClicked += MyGUI::newDelegate(this, &TradeWindow::sellItem);
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mItemToSell = mSortModel->mapToSource(index);
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mItemToSell = mSortModel->mapToSource(index);
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@ -43,6 +43,8 @@ namespace MWMechanics
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x *= pickQuality * mFatigueTerm;
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x *= pickQuality * mFatigueTerm;
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x += fPickLockMult * lockStrength;
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x += fPickLockMult * lockStrength;
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MWBase::Environment::get().getMechanicsManager()->unlockAttempted(mActor, lock);
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resultSound = "Open Lock Fail";
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resultSound = "Open Lock Fail";
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if (x <= 0)
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if (x <= 0)
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resultMessage = "#{sLockImpossible}";
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resultMessage = "#{sLockImpossible}";
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@ -59,7 +61,6 @@ namespace MWMechanics
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resultMessage = "#{sLockFail}";
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resultMessage = "#{sLockFail}";
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}
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}
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MWBase::Environment::get().getMechanicsManager()->unlockAttempted(mActor, lock);
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int uses = lockpick.getClass().getItemHealth(lockpick);
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int uses = lockpick.getClass().getItemHealth(lockpick);
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--uses;
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--uses;
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lockpick.getCellRef().setCharge(uses);
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lockpick.getCellRef().setCharge(uses);
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@ -84,6 +85,8 @@ namespace MWMechanics
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x += fTrapCostMult * trapSpellPoints;
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x += fTrapCostMult * trapSpellPoints;
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x *= probeQuality * mFatigueTerm;
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x *= probeQuality * mFatigueTerm;
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MWBase::Environment::get().getMechanicsManager()->unlockAttempted(mActor, trap);
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resultSound = "Disarm Trap Fail";
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resultSound = "Disarm Trap Fail";
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if (x <= 0)
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if (x <= 0)
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resultMessage = "#{sTrapImpossible}";
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resultMessage = "#{sTrapImpossible}";
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@ -101,7 +104,6 @@ namespace MWMechanics
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resultMessage = "#{sTrapFail}";
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resultMessage = "#{sTrapFail}";
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}
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}
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MWBase::Environment::get().getMechanicsManager()->unlockAttempted(mActor, trap);
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int uses = probe.getClass().getItemHealth(probe);
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int uses = probe.getClass().getItemHealth(probe);
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--uses;
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--uses;
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probe.getCellRef().setCharge(uses);
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probe.getCellRef().setCharge(uses);
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@ -709,6 +709,11 @@ namespace MWMechanics
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}
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}
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else if (effectId == ESM::MagicEffect::Open)
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else if (effectId == ESM::MagicEffect::Open)
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{
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{
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if (!caster.isEmpty())
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{
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MWBase::Environment::get().getMechanicsManager()->unlockAttempted(getPlayer(), target);
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// Use the player instead of the caster for vanilla crime compatibility
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}
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const MWWorld::ESMStore& store = MWBase::Environment::get().getWorld()->getStore();
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const MWWorld::ESMStore& store = MWBase::Environment::get().getWorld()->getStore();
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const ESM::MagicEffect *magiceffect = store.get<ESM::MagicEffect>().find(effectId);
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const ESM::MagicEffect *magiceffect = store.get<ESM::MagicEffect>().find(effectId);
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MWRender::Animation* animation = MWBase::Environment::get().getWorld()->getAnimation(target);
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MWRender::Animation* animation = MWBase::Environment::get().getWorld()->getAnimation(target);
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@ -726,11 +731,10 @@ namespace MWMechanics
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target.getCellRef().unlock();
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target.getCellRef().unlock();
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}
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}
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else
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else
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{
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MWBase::Environment::get().getSoundManager()->playSound3D(target, "Open Lock Fail", 1.f, 1.f);
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MWBase::Environment::get().getSoundManager()->playSound3D(target, "Open Lock Fail", 1.f, 1.f);
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}
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if (!caster.isEmpty())
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MWBase::Environment::get().getMechanicsManager()->unlockAttempted(getPlayer(), target);
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// Use the player instead of the caster for vanilla crime compatibility
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return true;
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return true;
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}
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}
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}
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}
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@ -28,7 +28,7 @@ namespace MWScript
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if (iter==mScripts.end())
|
if (iter==mScripts.end())
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{
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{
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if (const ESM::Script *script = mStore.get<ESM::Script>().find (name))
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if (const ESM::Script *script = mStore.get<ESM::Script>().search(name))
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{
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{
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GlobalScriptDesc desc;
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GlobalScriptDesc desc;
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desc.mRunning = true;
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desc.mRunning = true;
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@ -37,6 +37,10 @@ namespace MWScript
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mScripts.insert (std::make_pair (name, desc));
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mScripts.insert (std::make_pair (name, desc));
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}
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}
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else
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{
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Log(Debug::Error) << "Failed to add global script " << name << ": script record not found";
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}
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}
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}
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else if (!iter->second.mRunning)
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else if (!iter->second.mRunning)
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{
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{
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||||||
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