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Load/read methods (for ESM records) accept a deleted flag in OpenMW

(cherry picked from commit 67c8f95c4e)

Conflicts:
	apps/openmw/mwworld/store.cpp
This commit is contained in:
Stanislav Bas 2015-07-21 13:17:03 +03:00 committed by cc9cii
parent 82363bf318
commit 0c002dd6de
4 changed files with 37 additions and 31 deletions

View file

@ -22,7 +22,7 @@ namespace MWWorld
/// and the build will fail with an ugly three-way cyclic header dependence
/// so we need to pass the instantiation of the method to the linker, when
/// all methods are known.
void load (ESM::CellRef &ref, const MWWorld::ESMStore &esmStore);
void load (ESM::CellRef &ref, bool deleted, const MWWorld::ESMStore &esmStore);
LiveRef *find (const std::string& name)
{

View file

@ -146,7 +146,7 @@ namespace MWWorld
{
template <typename X>
void CellRefList<X>::load(ESM::CellRef &ref, const MWWorld::ESMStore &esmStore)
void CellRefList<X>::load(ESM::CellRef &ref, bool deleted, const MWWorld::ESMStore &esmStore)
{
const MWWorld::Store<X> &store = esmStore.get<X>();
@ -157,7 +157,7 @@ namespace MWWorld
LiveRef liveCellRef (ref, ptr);
if (ref.mIsDeleted)
if (deleted)
liveCellRef.mData.setDeleted(true);
if (iter != mList.end())
@ -444,9 +444,10 @@ namespace MWWorld
ESM::CellRef ref;
// Get each reference in turn
while (mCell->getNextRef (esm[index], ref))
bool deleted = false;
while (mCell->getNextRef (esm[index], ref, deleted))
{
if (ref.mIsDeleted)
if (deleted)
continue;
// Don't list reference if it was moved to a different cell.
@ -489,7 +490,8 @@ namespace MWWorld
ref.mRefNum.mContentFile = ESM::RefNum::RefNum_NoContentFile;
// Get each reference in turn
while(mCell->getNextRef(esm[index], ref))
bool deleted = false;
while(mCell->getNextRef(esm[index], ref, deleted))
{
// Don't load reference if it was moved to a different cell.
ESM::MovedCellRefTracker::const_iterator iter =
@ -498,7 +500,7 @@ namespace MWWorld
continue;
}
loadRef (ref, store);
loadRef (ref, deleted, store);
}
}
@ -507,7 +509,7 @@ namespace MWWorld
{
ESM::CellRef &ref = const_cast<ESM::CellRef&>(*it);
loadRef (ref, store);
loadRef (ref, false, store);
}
}
@ -536,32 +538,32 @@ namespace MWWorld
return Ptr();
}
void CellStore::loadRef (ESM::CellRef& ref, const ESMStore& store)
void CellStore::loadRef (ESM::CellRef& ref, bool deleted, const ESMStore& store)
{
Misc::StringUtils::toLower (ref.mRefID);
switch (store.find (ref.mRefID))
{
case ESM::REC_ACTI: mActivators.load(ref, store); break;
case ESM::REC_ALCH: mPotions.load(ref,store); break;
case ESM::REC_APPA: mAppas.load(ref, store); break;
case ESM::REC_ARMO: mArmors.load(ref, store); break;
case ESM::REC_BOOK: mBooks.load(ref, store); break;
case ESM::REC_CLOT: mClothes.load(ref, store); break;
case ESM::REC_CONT: mContainers.load(ref, store); break;
case ESM::REC_CREA: mCreatures.load(ref, store); break;
case ESM::REC_DOOR: mDoors.load(ref, store); break;
case ESM::REC_INGR: mIngreds.load(ref, store); break;
case ESM::REC_LEVC: mCreatureLists.load(ref, store); break;
case ESM::REC_LEVI: mItemLists.load(ref, store); break;
case ESM::REC_LIGH: mLights.load(ref, store); break;
case ESM::REC_LOCK: mLockpicks.load(ref, store); break;
case ESM::REC_MISC: mMiscItems.load(ref, store); break;
case ESM::REC_NPC_: mNpcs.load(ref, store); break;
case ESM::REC_PROB: mProbes.load(ref, store); break;
case ESM::REC_REPA: mRepairs.load(ref, store); break;
case ESM::REC_STAT: mStatics.load(ref, store); break;
case ESM::REC_WEAP: mWeapons.load(ref, store); break;
case ESM::REC_ACTI: mActivators.load(ref, deleted, store); break;
case ESM::REC_ALCH: mPotions.load(ref, deleted,store); break;
case ESM::REC_APPA: mAppas.load(ref, deleted, store); break;
case ESM::REC_ARMO: mArmors.load(ref, deleted, store); break;
case ESM::REC_BOOK: mBooks.load(ref, deleted, store); break;
case ESM::REC_CLOT: mClothes.load(ref, deleted, store); break;
case ESM::REC_CONT: mContainers.load(ref, deleted, store); break;
case ESM::REC_CREA: mCreatures.load(ref, deleted, store); break;
case ESM::REC_DOOR: mDoors.load(ref, deleted, store); break;
case ESM::REC_INGR: mIngreds.load(ref, deleted, store); break;
case ESM::REC_LEVC: mCreatureLists.load(ref, deleted, store); break;
case ESM::REC_LEVI: mItemLists.load(ref, deleted, store); break;
case ESM::REC_LIGH: mLights.load(ref, deleted, store); break;
case ESM::REC_LOCK: mLockpicks.load(ref, deleted, store); break;
case ESM::REC_MISC: mMiscItems.load(ref, deleted, store); break;
case ESM::REC_NPC_: mNpcs.load(ref, deleted, store); break;
case ESM::REC_PROB: mProbes.load(ref, deleted, store); break;
case ESM::REC_REPA: mRepairs.load(ref, deleted, store); break;
case ESM::REC_STAT: mStatics.load(ref, deleted, store); break;
case ESM::REC_WEAP: mWeapons.load(ref, deleted, store); break;
case 0: std::cerr << "Cell reference " + ref.mRefID + " not found!\n"; break;

View file

@ -217,7 +217,7 @@ namespace MWWorld
void loadRefs(const MWWorld::ESMStore &store, std::vector<ESM::ESMReader> &esm);
void loadRef (ESM::CellRef& ref, const ESMStore& store);
void loadRef (ESM::CellRef& ref, bool deleted, const ESMStore& store);
///< Make case-adjustments to \a ref and insert it into the respective container.
///
/// Invalid \a ref objects are silently dropped.

View file

@ -91,7 +91,11 @@ namespace MWWorld
if (type==ESM::REC_GLOB)
{
ESM::Global global;
global.load(reader);
bool isDeleted = false;
// This readRecord() method is used when reading a saved game.
// Deleted globals can't appear there, so isDeleted will be ignored here.
global.load(reader, isDeleted);
Misc::StringUtils::toLower(global.mId);
Collection::iterator iter = mVariables.find (global.mId);