@ -532,4 +532,9 @@ namespace MWMechanics
{
return mActorId!=-1 && id==mActorId;
}
void CreatureStats::cleanup()
sActorId = 0;
@ -248,6 +248,8 @@ namespace MWMechanics
bool matchesActorId (int id) const;
///< Check if \a id matches the actor ID of *this (if the actor does not have an ID
/// assigned this function will return false).
static void cleanup();
};
@ -28,6 +28,7 @@
#include "../mwworld/inventorystore.hpp"
#include "../mwmechanics/npcstats.hpp"
#include "../mwmechanics/creaturestats.hpp"
#include "../mwscript/globalscripts.hpp"
@ -46,6 +47,8 @@ void MWState::StateManager::cleanup (bool force)
mState = State_NoGame;
mCharacterManager.clearCurrentCharacter();
mTimePlayed = 0;
MWMechanics::CreatureStats::cleanup();