|
|
@ -12,8 +12,10 @@ float scaleDamage(float damage, const MWWorld::Ptr& attacker, const MWWorld::Ptr
|
|
|
|
{
|
|
|
|
{
|
|
|
|
const MWWorld::Ptr& player = MWMechanics::getPlayer();
|
|
|
|
const MWWorld::Ptr& player = MWMechanics::getPlayer();
|
|
|
|
|
|
|
|
|
|
|
|
// [-100, 100]
|
|
|
|
// [-500, 500]
|
|
|
|
int difficultySetting = Settings::Manager::getInt("difficulty", "Game");
|
|
|
|
int difficultySetting = Settings::Manager::getInt("difficulty", "Game");
|
|
|
|
|
|
|
|
difficultySetting = std::min(difficultySetting, 500);
|
|
|
|
|
|
|
|
difficultySetting = std::max(difficultySetting, -500);
|
|
|
|
|
|
|
|
|
|
|
|
static const float fDifficultyMult = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fDifficultyMult")->getFloat();
|
|
|
|
static const float fDifficultyMult = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fDifficultyMult")->getFloat();
|
|
|
|
|
|
|
|
|
|
|
|