mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-20 06:53:52 +00:00
Merge remote branch 'greye/player_control'
This commit is contained in:
commit
0c5f886683
13 changed files with 131 additions and 66 deletions
|
@ -249,6 +249,9 @@ namespace MWBase
|
|||
///< @return true if it is possible to place on object at specified cursor location
|
||||
|
||||
virtual void processChangedSettings (const Settings::CategorySettingVector& settings) = 0;
|
||||
|
||||
virtual bool isSwimming(const MWWorld::Ptr &object) = 0;
|
||||
virtual bool isUnderwater(const ESM::Cell &cell, const Ogre::Vector3 &pos) = 0;
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -90,6 +90,7 @@ namespace MWInput
|
|||
|
||||
bool mDragDrop;
|
||||
|
||||
std::map<std::string, bool> mControlSwitch;
|
||||
|
||||
/* InputImpl Methods */
|
||||
public:
|
||||
|
@ -339,6 +340,14 @@ private:
|
|||
|
||||
poller.bind(A_Jump, KC_E);
|
||||
poller.bind(A_Crouch, KC_LCONTROL);
|
||||
|
||||
mControlSwitch["playercontrols"] = true;
|
||||
mControlSwitch["playerfighting"] = true;
|
||||
mControlSwitch["playerjumping"] = true;
|
||||
mControlSwitch["playerlooking"] = true;
|
||||
mControlSwitch["playermagic"] = true;
|
||||
mControlSwitch["playerviewswitch"] = true;
|
||||
mControlSwitch["vanitymode"] = true;
|
||||
}
|
||||
|
||||
void setDragDrop(bool dragDrop)
|
||||
|
@ -366,33 +375,35 @@ private:
|
|||
|
||||
// Configure player movement according to keyboard input. Actual movement will
|
||||
// be done in the physics system.
|
||||
if (poller.isDown(A_MoveLeft))
|
||||
{
|
||||
player.setAutoMove (false);
|
||||
player.setLeftRight (1);
|
||||
}
|
||||
else if (poller.isDown(A_MoveRight))
|
||||
{
|
||||
player.setAutoMove (false);
|
||||
player.setLeftRight (-1);
|
||||
}
|
||||
else
|
||||
player.setLeftRight (0);
|
||||
if (mControlSwitch["playercontrols"]) {
|
||||
if (poller.isDown(A_MoveLeft))
|
||||
{
|
||||
player.setAutoMove (false);
|
||||
player.setLeftRight (1);
|
||||
}
|
||||
else if (poller.isDown(A_MoveRight))
|
||||
{
|
||||
player.setAutoMove (false);
|
||||
player.setLeftRight (-1);
|
||||
}
|
||||
else
|
||||
player.setLeftRight (0);
|
||||
|
||||
if (poller.isDown(A_MoveForward))
|
||||
{
|
||||
player.setAutoMove (false);
|
||||
player.setForwardBackward (1);
|
||||
if (poller.isDown(A_MoveForward))
|
||||
{
|
||||
player.setAutoMove (false);
|
||||
player.setForwardBackward (1);
|
||||
}
|
||||
else if (poller.isDown(A_MoveBackward))
|
||||
{
|
||||
player.setAutoMove (false);
|
||||
player.setForwardBackward (-1);
|
||||
}
|
||||
else
|
||||
player.setForwardBackward (0);
|
||||
}
|
||||
else if (poller.isDown(A_MoveBackward))
|
||||
{
|
||||
player.setAutoMove (false);
|
||||
player.setForwardBackward (-1);
|
||||
}
|
||||
else
|
||||
player.setForwardBackward (0);
|
||||
|
||||
if (poller.isDown(A_Jump))
|
||||
if (poller.isDown(A_Jump) && mControlSwitch["playerjumping"])
|
||||
player.setUpDown (1);
|
||||
else if (poller.isDown(A_Crouch))
|
||||
player.setUpDown (-1);
|
||||
|
@ -423,6 +434,24 @@ private:
|
|||
guiEvents->enabled = false;
|
||||
}
|
||||
}
|
||||
|
||||
void toggleControlSwitch(std::string sw, bool value)
|
||||
{
|
||||
if (mControlSwitch[sw] == value) {
|
||||
return;
|
||||
}
|
||||
/// \note 7 switches at all, if-else is relevant
|
||||
if (sw == "playercontrols") {
|
||||
player.setLeftRight(0);
|
||||
player.setForwardBackward(0);
|
||||
player.setAutoMove(false);
|
||||
} else if (sw == "playerjumping") {
|
||||
/// \fixme maybe crouching at this time
|
||||
player.setUpDown(0);
|
||||
}
|
||||
mControlSwitch[sw] = value;
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
/***CONSTRUCTOR***/
|
||||
|
@ -471,4 +500,9 @@ private:
|
|||
if (changeRes)
|
||||
impl->adjustMouseRegion(Settings::Manager::getInt("resolution x", "Video"), Settings::Manager::getInt("resolution y", "Video"));
|
||||
}
|
||||
|
||||
void MWInputManager::toggleControlSwitch(std::string sw, bool value)
|
||||
{
|
||||
impl->toggleControlSwitch(sw, value);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -57,6 +57,8 @@ namespace MWInput
|
|||
void processChangedSettings(const Settings::CategorySettingVector& changed);
|
||||
|
||||
void setDragDrop(bool dragDrop);
|
||||
|
||||
void toggleControlSwitch(std::string sw, bool value);
|
||||
};
|
||||
}
|
||||
#endif
|
||||
|
|
|
@ -273,11 +273,20 @@ void RenderingManager::update (float duration){
|
|||
|
||||
mLocalMap->updatePlayer( mRendering.getCamera()->getRealPosition(), mRendering.getCamera()->getRealOrientation() );
|
||||
|
||||
checkUnderwater();
|
||||
if (mWater) {
|
||||
Ogre::Vector3 cam = mRendering.getCamera()->getRealPosition();
|
||||
|
||||
if (mWater)
|
||||
MWBase::World *world = MWBase::Environment::get().getWorld();
|
||||
|
||||
mWater->updateUnderwater(
|
||||
world->isUnderwater(
|
||||
*world->getPlayer().getPlayer().getCell()->cell,
|
||||
Ogre::Vector3(cam.x, -cam.z, cam.y))
|
||||
);
|
||||
mWater->update(duration);
|
||||
}
|
||||
}
|
||||
|
||||
void RenderingManager::waterAdded (MWWorld::Ptr::CellStore *store){
|
||||
if(store->cell->data.flags & store->cell->HasWater
|
||||
|| ((!(store->cell->data.flags & ESM::Cell::Interior))
|
||||
|
@ -457,13 +466,6 @@ void RenderingManager::toggleLight()
|
|||
|
||||
setAmbientMode();
|
||||
}
|
||||
void RenderingManager::checkUnderwater()
|
||||
{
|
||||
if(mWater)
|
||||
{
|
||||
mWater->checkUnderwater( mRendering.getCamera()->getRealPosition().y );
|
||||
}
|
||||
}
|
||||
|
||||
void RenderingManager::playAnimationGroup (const MWWorld::Ptr& ptr, const std::string& groupName,
|
||||
int mode, int number)
|
||||
|
|
|
@ -91,7 +91,6 @@ class RenderingManager: private RenderingInterface, public Ogre::WindowEventList
|
|||
void scaleObject (const MWWorld::Ptr& ptr, const Ogre::Vector3& scale);
|
||||
void rotateObject (const MWWorld::Ptr& ptr, const::Ogre::Quaternion& orientation);
|
||||
|
||||
void checkUnderwater();
|
||||
void setWaterHeight(const float height);
|
||||
void toggleWater();
|
||||
|
||||
|
|
|
@ -184,22 +184,16 @@ void Water::toggle()
|
|||
updateVisible();
|
||||
}
|
||||
|
||||
void Water::checkUnderwater(float y)
|
||||
void
|
||||
Water::updateUnderwater(bool underwater)
|
||||
{
|
||||
if (!mActive)
|
||||
{
|
||||
if (!mActive) {
|
||||
return;
|
||||
}
|
||||
|
||||
if ((mIsUnderwater && y > mTop) || !mWater->isVisible() || mCamera->getPolygonMode() != Ogre::PM_SOLID)
|
||||
{
|
||||
mIsUnderwater = false;
|
||||
}
|
||||
|
||||
if (!mIsUnderwater && y < mTop && mWater->isVisible() && mCamera->getPolygonMode() == Ogre::PM_SOLID)
|
||||
{
|
||||
mIsUnderwater = true;
|
||||
}
|
||||
mIsUnderwater =
|
||||
underwater &&
|
||||
mWater->isVisible() &&
|
||||
mCamera->getPolygonMode() == Ogre::PM_SOLID;
|
||||
|
||||
updateVisible();
|
||||
}
|
||||
|
|
|
@ -101,7 +101,8 @@ namespace MWRender {
|
|||
|
||||
void processChangedSettings(const Settings::CategorySettingVector& settings);
|
||||
|
||||
void checkUnderwater(float y);
|
||||
/// Updates underwater state accordingly
|
||||
void updateUnderwater(bool underwater);
|
||||
void changeCell(const ESM::Cell* cell);
|
||||
void setHeight(const float height);
|
||||
|
||||
|
|
|
@ -14,6 +14,8 @@
|
|||
|
||||
#include "../mwmechanics/npcstats.hpp"
|
||||
|
||||
#include "../mwinput/inputmanager.hpp"
|
||||
|
||||
#include "interpretercontext.hpp"
|
||||
#include "ref.hpp"
|
||||
|
||||
|
@ -36,6 +38,10 @@ namespace MWScript
|
|||
|
||||
virtual void execute (Interpreter::Runtime& runtime)
|
||||
{
|
||||
MWBase::Environment::get()
|
||||
.getInputManager()
|
||||
->toggleControlSwitch(mControl, mEnable);
|
||||
|
||||
if (mEnable)
|
||||
std::cout << "enable: " << mControl << std::endl;
|
||||
else
|
||||
|
|
|
@ -38,12 +38,6 @@ namespace MWWorld
|
|||
delete mClass;
|
||||
}
|
||||
|
||||
void Player::setPos(float x, float y, float z)
|
||||
{
|
||||
/// \todo This fcuntion should be removed during the mwrender-refactoring.
|
||||
MWBase::Environment::get().getWorld()->moveObject (getPlayer(), x, y, z);
|
||||
}
|
||||
|
||||
void Player::setRot(float x, float y, float z)
|
||||
{
|
||||
mRenderer->setRot(x, y, z);
|
||||
|
|
|
@ -42,9 +42,6 @@ namespace MWWorld
|
|||
|
||||
~Player();
|
||||
|
||||
/// Set the player position. Uses Morrowind coordinates.
|
||||
void setPos(float x, float y, float z);
|
||||
|
||||
/// Set where the player is looking at. Uses Morrowind (euler) angles
|
||||
void setRot(float x, float y, float z);
|
||||
|
||||
|
|
|
@ -135,23 +135,31 @@ namespace MWWorld
|
|||
|
||||
}
|
||||
|
||||
void Scene::playerCellChange (Ptr::CellStore *cell, const ESM::Position& position,
|
||||
void
|
||||
Scene::playerCellChange(
|
||||
MWWorld::CellStore *cell,
|
||||
const ESM::Position& pos,
|
||||
bool adjustPlayerPos)
|
||||
{
|
||||
bool hasWater = cell->cell->data.flags & cell->cell->HasWater;
|
||||
mPhysics->setCurrentWater(hasWater, cell->cell->water);
|
||||
if (adjustPlayerPos)
|
||||
{
|
||||
MWBase::Environment::get().getWorld()->getPlayer().setPos (position.pos[0], position.pos[1], position.pos[2]);
|
||||
MWBase::Environment::get().getWorld()->getPlayer().setRot (position.rot[0], position.rot[1], position.rot[2]);
|
||||
|
||||
MWBase::World *world = MWBase::Environment::get().getWorld();
|
||||
MWWorld::Ptr player = world->getPlayer().getPlayer();
|
||||
|
||||
if (adjustPlayerPos) {
|
||||
world->moveObject(player, pos.pos[0], pos.pos[1], pos.pos[2]);
|
||||
MWBase::Environment::get().getWorld()->getPlayer().setRot (pos.rot[0], pos.rot[1], pos.rot[2]);
|
||||
}
|
||||
world->getPlayer().setCell(cell);
|
||||
|
||||
MWBase::Environment::get().getWorld()->getPlayer().setCell (cell);
|
||||
MWMechanics::MechanicsManager *mechMgr =
|
||||
MWBase::Environment::get().getMechanicsManager();
|
||||
|
||||
MWBase::Environment::get().getMechanicsManager()->addActor (MWBase::Environment::get().getWorld()->getPlayer().getPlayer());
|
||||
MWBase::Environment::get().getMechanicsManager()->watchActor (MWBase::Environment::get().getWorld()->getPlayer().getPlayer());
|
||||
mechMgr->addActor(player);
|
||||
mechMgr->watchActor(player);
|
||||
|
||||
MWBase::Environment::get().getWindowManager()->changeCell( mCurrentCell );
|
||||
MWBase::Environment::get().getWindowManager()->changeCell(mCurrentCell);
|
||||
}
|
||||
|
||||
void Scene::changeCell (int X, int Y, const ESM::Position& position, bool adjustPlayerPos)
|
||||
|
|
|
@ -1095,4 +1095,26 @@ namespace MWWorld
|
|||
{
|
||||
mRendering->getTriangleBatchCount(triangles, batches);
|
||||
}
|
||||
|
||||
bool
|
||||
World::isSwimming(const MWWorld::Ptr &object)
|
||||
{
|
||||
/// \todo add check ifActor() - only actors can swim
|
||||
float *fpos = object.getRefData().getPosition().pos;
|
||||
Ogre::Vector3 pos(fpos[0], fpos[1], fpos[2]);
|
||||
|
||||
/// \fixme should rely on object height
|
||||
pos.z += 30;
|
||||
|
||||
return isUnderwater(*object.getCell()->cell, pos);
|
||||
}
|
||||
|
||||
bool
|
||||
World::isUnderwater(const ESM::Cell &cell, const Ogre::Vector3 &pos)
|
||||
{
|
||||
if (cell.data.flags & ESM::Cell::HasWater == 0) {
|
||||
return false;
|
||||
}
|
||||
return pos.z < cell.water;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -270,6 +270,9 @@ namespace MWWorld
|
|||
///< @return true if it is possible to place on object at specified cursor location
|
||||
|
||||
virtual void processChangedSettings(const Settings::CategorySettingVector& settings);
|
||||
|
||||
virtual bool isSwimming(const MWWorld::Ptr &object);
|
||||
virtual bool isUnderwater(const ESM::Cell &cell, const Ogre::Vector3 &pos);
|
||||
};
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue