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Undefining some windows defines
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2 changed files with 4 additions and 0 deletions
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@ -1,6 +1,8 @@
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#ifndef GAME_MWMECHANICS_DRAWSTATE_H
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#define GAME_MWMECHANICS_DRAWSTATE_H
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#undef DrawState
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enum DrawState
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{
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DrawState_Weapon = 0,
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@ -39,6 +39,8 @@ THE SOFTWARE.
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#include <components/settings/settings.hpp>
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#include "renderingmanager.hpp"
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#undef far
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namespace Ogre
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{
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//---------------------------------------------------------------------
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