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Fix build in DEBUG mode for MSVC
- commented stall code
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1 changed files with 7 additions and 7 deletions
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@ -1833,13 +1833,13 @@ void PmoveSingle (playerMove* const pmove)
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pml.hasWater = pmove->hasWater;
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pml.isInterior = pmove->isInterior;
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pml.waterHeight = pmove->waterHeight;
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#ifdef _DEBUG
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if (!pml.traceObj)
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__debugbreak();
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if (!pml.traceObj->incellptr)
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__debugbreak();
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#endif
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//#ifdef _DEBUG
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//if (!pml.traceObj)
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// __debugbreak();
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//
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//if (!pml.traceObj->incellptr)
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// __debugbreak();
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//#endif
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// determine the time
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pml.msec = pmove->cmd.serverTime - pm->ps.commandTime;
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