Fix build in DEBUG mode for MSVC

- commented stall code
actorid
Sylvain THESNIERES 13 years ago
parent fc3a3fc173
commit 0c7476b88c

@ -1833,13 +1833,13 @@ void PmoveSingle (playerMove* const pmove)
pml.hasWater = pmove->hasWater; pml.hasWater = pmove->hasWater;
pml.isInterior = pmove->isInterior; pml.isInterior = pmove->isInterior;
pml.waterHeight = pmove->waterHeight; pml.waterHeight = pmove->waterHeight;
#ifdef _DEBUG //#ifdef _DEBUG
if (!pml.traceObj) //if (!pml.traceObj)
__debugbreak(); // __debugbreak();
//
if (!pml.traceObj->incellptr) //if (!pml.traceObj->incellptr)
__debugbreak(); // __debugbreak();
#endif //#endif
// determine the time // determine the time
pml.msec = pmove->cmd.serverTime - pm->ps.commandTime; pml.msec = pmove->cmd.serverTime - pm->ps.commandTime;

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