From 0c7ddd393801bb5f178e83632b20a3c7e14e6fb8 Mon Sep 17 00:00:00 2001 From: Andrei Kortunov Date: Wed, 14 Apr 2021 08:47:55 +0400 Subject: [PATCH] Remove redundant qualifiers --- components/sceneutil/lightmanager.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/components/sceneutil/lightmanager.cpp b/components/sceneutil/lightmanager.cpp index 1735f6b8b..c9826c0e8 100644 --- a/components/sceneutil/lightmanager.cpp +++ b/components/sceneutil/lightmanager.cpp @@ -861,7 +861,7 @@ namespace SceneUtil if (ffp) { - initFFP(LightManager::mFFPMaxLights); + initFFP(mFFPMaxLights); return; } @@ -1044,7 +1044,7 @@ namespace SceneUtil auto* stateset = getOrCreateStateSet(); setLightingMethod(LightingMethod::PerObjectUniform); - setMaxLights(std::clamp(targetLights, mMaxLightsLowerLimit, LightManager::mMaxLightsUpperLimit)); + setMaxLights(std::clamp(targetLights, mMaxLightsLowerLimit, mMaxLightsUpperLimit)); stateset->setAttributeAndModes(new LightManagerStateAttributePerObjectUniform(this), osg::StateAttribute::ON); stateset->addUniform(new osg::Uniform(osg::Uniform::FLOAT_MAT4, "LightBuffer", getMaxLights())); @@ -1053,7 +1053,7 @@ namespace SceneUtil void LightManager::initSingleUBO(int targetLights) { setLightingMethod(LightingMethod::SingleUBO); - setMaxLights(std::clamp(targetLights, mMaxLightsLowerLimit, LightManager::mMaxLightsUpperLimit)); + setMaxLights(std::clamp(targetLights, mMaxLightsLowerLimit, mMaxLightsUpperLimit)); for (int i = 0; i < 2; ++i) {