Fix for some types of boots

actorid
Jason Hooks 13 years ago
parent 65c9cf565c
commit 0c9c253778

@ -45,8 +45,8 @@ NpcAnimation::NpcAnimation(const MWWorld::Ptr& ptr, MWWorld::Environment& _env,O
zero = std::make_pair(blank, blankshape);
chest = std::make_pair(blank, blankshape);
tail = std::make_pair(blank, blankshape);
lBeastFoot = std::make_pair(blank, blankshape);
rBeastFoot = std::make_pair(blank, blankshape);
lFreeFoot = std::make_pair(blank, blankshape);
rFreeFoot = std::make_pair(blank, blankshape);
rhand = std::make_pair(blank, blankshape);
lhand = std::make_pair(blank, blankshape);
skirt = std::make_pair(blank, blankshape);
@ -82,6 +82,7 @@ NpcAnimation::NpcAnimation(const MWWorld::Ptr& ptr, MWWorld::Environment& _env,O
hairModel = "meshes\\" +
mEnvironment.mWorld->getStore().bodyParts.find(hairID)->model;
npcName = ref->base->name;
//ESMStore::Races r =
const ESM::Race* race = mEnvironment.mWorld->getStore().races.find(ref->base->race);
@ -242,6 +243,7 @@ void NpcAnimation::updateParts(){
}
if(apparelChanged){
if(robe != inv.end())
{
MWWorld::Ptr ptr = *robe;
@ -308,12 +310,12 @@ void NpcAnimation::updateParts(){
}
if(!isBeast && boots != inv.end()){
if(boots->getTypeName() == "struct ESM::Clothing"){
if(boots->getTypeName() == typeid(ESM::Clothing).name()){
const ESM::Clothing *clothes = (boots->get<ESM::Clothing>())->base;
std::vector<ESM::PartReference> parts = clothes->parts.parts;
addPartGroup(MWWorld::InventoryStore::Slot_Boots, 2, parts);
}
else
else if(boots->getTypeName() == typeid(ESM::Armor).name())
{
const ESM::Armor *armor = (boots->get<ESM::Armor>())->base;
std::vector<ESM::PartReference> parts = armor->parts.parts;
@ -323,7 +325,7 @@ void NpcAnimation::updateParts(){
}
if(leftglove != inv.end()){
if(leftglove->getTypeName() == "struct ESM::Clothing"){
if(leftglove->getTypeName() == typeid(ESM::Clothing).name()){
const ESM::Clothing *clothes = (leftglove->get<ESM::Clothing>())->base;
std::vector<ESM::PartReference> parts = clothes->parts.parts;
addPartGroup(MWWorld::InventoryStore::Slot_LeftGauntlet, 2, parts);
@ -338,7 +340,7 @@ void NpcAnimation::updateParts(){
}
if(rightglove != inv.end()){
if(rightglove->getTypeName() == "struct ESM::Clothing"){
if(rightglove->getTypeName() == typeid(ESM::Clothing).name()){
const ESM::Clothing *clothes = (rightglove->get<ESM::Clothing>())->base;
std::vector<ESM::PartReference> parts = clothes->parts.parts;
addPartGroup(MWWorld::InventoryStore::Slot_RightGauntlet, 2, parts);
@ -501,6 +503,33 @@ Ogre::Entity* NpcAnimation::insertBoundedPart(const std::string &mesh, std::stri
base->attachObjectToBone(bonename, part);
return part;
}
void NpcAnimation::insertFootPart(int type, const std::string &mesh){
std::string meshAndSuffix = mesh;
if(type == ESM::PRT_LFoot)
meshAndSuffix += "*|";
NIFLoader::load(meshAndSuffix);
Ogre::Entity* part = mRend.getScene()->createEntity(meshAndSuffix);
std::vector<Nif::NiTriShapeCopy>* shape = ((NIFLoader::getSingletonPtr())->getShapes(meshAndSuffix));
if(shape == 0){
if(type == ESM::PRT_LFoot){
base->attachObjectToBone("Left Foot", part);
lfoot = part;
}
else if (type == ESM::PRT_RFoot){
base->attachObjectToBone("Right Foot", part);
rfoot = part;
}
}
else{
if(type == ESM::PRT_LFoot)
lFreeFoot = insertFreePart(mesh, "::");
else if (type == ESM::PRT_RFoot)
rFreeFoot = insertFreePart(mesh, ":<");
}
}
std::pair<Ogre::Entity*, std::vector<Nif::NiTriShapeCopy>*> NpcAnimation::insertFreePart(const std::string &mesh, const std::string suffix){
@ -559,10 +588,10 @@ void NpcAnimation::runAnimation(float timepassed){
vecRotPos.clear();
if(lBeastFoot.first)
handleShapes(lBeastFoot.second, lBeastFoot.first, base->getSkeleton());
if(rBeastFoot.first)
handleShapes(rBeastFoot.second, rBeastFoot.first, base->getSkeleton());
if(lFreeFoot.first)
handleShapes(lFreeFoot.second, lFreeFoot.first, base->getSkeleton());
if(rFreeFoot.first)
handleShapes(rFreeFoot.second, rFreeFoot.first, base->getSkeleton());
if(chest.first)
handleShapes(chest.second, chest.first, base->getSkeleton());
if(tail.first)
@ -646,9 +675,9 @@ void NpcAnimation::removeIndividualPart(int type){
base->detachObjectFromBone(rfoot);
rfoot = 0;
}
else if(rBeastFoot.first){
insert->detachObject(rBeastFoot.first);
rBeastFoot = zero;
else if(rFreeFoot.first){
insert->detachObject(rFreeFoot.first);
rFreeFoot = zero;
}
}
else if(type == ESM::PRT_LFoot){ //16
@ -656,9 +685,9 @@ void NpcAnimation::removeIndividualPart(int type){
base->detachObjectFromBone(lfoot);
lfoot = 0;
}
else if(lBeastFoot.first){
insert->detachObject(lBeastFoot.first);
lBeastFoot = zero;
else if(lFreeFoot.first){
insert->detachObject(lFreeFoot.first);
lFreeFoot = zero;
}
}
else if(type == ESM::PRT_RAnkle && rAnkle){ //17
@ -772,16 +801,10 @@ void NpcAnimation::removeIndividualPart(int type){
lupperArm = insertBoundedPart(mesh + "*|", "Left Upper Arm");
break;
case ESM::PRT_RFoot: //15
if(isBeast)
rBeastFoot = insertFreePart(mesh, ":<");
else
rfoot = insertBoundedPart(mesh, "Right Foot");
insertFootPart(type, mesh);
break;
case ESM::PRT_LFoot: //16
if(isBeast)
lBeastFoot = insertFreePart(mesh, "::");
else
lfoot = insertBoundedPart(mesh + "*|", "Left Foot");
insertFootPart(type, mesh);
break;
case ESM::PRT_RAnkle: //17
@ -827,12 +850,14 @@ void NpcAnimation::removeIndividualPart(int type){
ESM::PartReference part = parts[i];
const ESM::BodyPart *bodypart = 0;
if(isFemale)
bodypart = mEnvironment.mWorld->getStore().bodyParts.search (part.female);
if(!bodypart)
bodypart = mEnvironment.mWorld->getStore().bodyParts.search (part.male);
if(bodypart)
if(bodypart){
addOrReplaceIndividualPart(part.part, group,priority,"meshes\\" + bodypart->model);
}
else
reserveIndividualPart(part.part, group, priority);

@ -29,8 +29,8 @@ private:
std::pair<Ogre::Entity*, std::vector<Nif::NiTriShapeCopy>*> lhand;
std::pair<Ogre::Entity*, std::vector<Nif::NiTriShapeCopy>*> rhand;
std::pair<Ogre::Entity*, std::vector<Nif::NiTriShapeCopy>*> tail;
std::pair<Ogre::Entity*, std::vector<Nif::NiTriShapeCopy>*> lBeastFoot;
std::pair<Ogre::Entity*, std::vector<Nif::NiTriShapeCopy>*> rBeastFoot;
std::pair<Ogre::Entity*, std::vector<Nif::NiTriShapeCopy>*> lFreeFoot;
std::pair<Ogre::Entity*, std::vector<Nif::NiTriShapeCopy>*> rFreeFoot;
int partslots[27]; //Each part slot is taken by clothing, armor, or is empty
int partpriorities[27];
@ -86,6 +86,7 @@ private:
virtual ~NpcAnimation();
Ogre::Entity* insertBoundedPart(const std::string &mesh, std::string bonename);
std::pair<Ogre::Entity*, std::vector<Nif::NiTriShapeCopy>*> insertFreePart(const std::string &mesh, const std::string suffix);
void insertFootPart(int type, const std::string &mesh);
virtual void runAnimation(float timepassed);
void updateParts();
void removeIndividualPart(int type);

Loading…
Cancel
Save