resourceSystem->getSceneManager()->setForceShaders(Settings::Manager::getBool("force shaders","Shaders")||Settings::Manager::getBool("enable shadows","Shadows"));// Shadows have problems with fixed-function mode
resourceSystem->getSceneManager()->setForceShaders(Settings::Manager::getBool("force shaders","Shaders")||Settings::Manager::getBool("enable shadows","Shadows"));// Shadows have problems with fixed-function mode
// FIXME: calling dummy method because terrain needs to know whether lighting is clamped