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Remove unused virtual
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@ -121,7 +121,7 @@ namespace MWMechanics
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/// Check if the way to the destination is clear, taking into account actor speed
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/// Check if the way to the destination is clear, taking into account actor speed
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bool checkWayIsClearForActor(const ESM::Pathgrid::Point& startPoint, const ESM::Pathgrid::Point& endPoint, const MWWorld::Ptr& actor);
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bool checkWayIsClearForActor(const ESM::Pathgrid::Point& startPoint, const ESM::Pathgrid::Point& endPoint, const MWWorld::Ptr& actor);
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virtual bool doesPathNeedRecalc(const ESM::Pathgrid::Point& newDest, const MWWorld::CellStore* currentCell);
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bool doesPathNeedRecalc(const ESM::Pathgrid::Point& newDest, const MWWorld::CellStore* currentCell);
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void evadeObstacles(const MWWorld::Ptr& actor, float duration, const ESM::Position& pos);
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void evadeObstacles(const MWWorld::Ptr& actor, float duration, const ESM::Position& pos);
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void openDoors(const MWWorld::Ptr& actor);
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void openDoors(const MWWorld::Ptr& actor);
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