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use SDL_WINDOWPOS_CENTERED_DISPLAY and SDL_WINDOWPOS_UNDEFINED_DISPLAY instead of coordinates
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0d2b357bdf
1 changed files with 10 additions and 12 deletions
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@ -266,25 +266,23 @@ void OgreRenderer::createWindow(const std::string &title, const WindowSettings&
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params.insert(std::make_pair("FSAA", settings.fsaa));
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params.insert(std::make_pair("FSAA", settings.fsaa));
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params.insert(std::make_pair("vsync", settings.vsync ? "true" : "false"));
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params.insert(std::make_pair("vsync", settings.vsync ? "true" : "false"));
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int pos_x = SDL_WINDOWPOS_UNDEFINED,
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int pos_x = SDL_WINDOWPOS_CENTERED_DISPLAY(settings.screen),
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pos_y = SDL_WINDOWPOS_UNDEFINED;
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pos_y = SDL_WINDOWPOS_CENTERED_DISPLAY(settings.screen);
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if(settings.fullscreen)
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if(settings.fullscreen)
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{
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{
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SDL_Rect display_bounds;
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pos_x = SDL_WINDOWPOS_UNDEFINED_DISPLAY(settings.screen);
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if(SDL_GetDisplayBounds(settings.screen, &display_bounds) != 0)
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pos_y = SDL_WINDOWPOS_UNDEFINED_DISPLAY(settings.screen);
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throw std::runtime_error("Couldn't get display bounds!");
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pos_x = display_bounds.x;
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pos_y = display_bounds.y;
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}
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}
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// Create an application window with the following settings:
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// Create an application window with the following settings:
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mSDLWindow = SDL_CreateWindow(
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mSDLWindow = SDL_CreateWindow(
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"OpenMW", // window title
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"OpenMW", // window title
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pos_x, // initial x position
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pos_x, // initial x position
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pos_y, // initial y position
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pos_y, // initial y position
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settings.window_x, // width, in pixels
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settings.window_x, // width, in pixels
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settings.window_y, // height, in pixels
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settings.window_y, // height, in pixels
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SDL_WINDOW_SHOWN
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SDL_WINDOW_SHOWN
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| (settings.fullscreen ? SDL_WINDOW_FULLSCREEN : 0)
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| (settings.fullscreen ? SDL_WINDOW_FULLSCREEN : 0)
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);
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);
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