From 0d3f535590f82b0f0b71657c8d9440b6e8dfb07d Mon Sep 17 00:00:00 2001 From: Andrei Kortunov Date: Tue, 12 Jun 2018 08:57:24 +0400 Subject: [PATCH] Warn about mod conflicts --- docs/source/reference/modding/settings/game.rst | 1 + 1 file changed, 1 insertion(+) diff --git a/docs/source/reference/modding/settings/game.rst b/docs/source/reference/modding/settings/game.rst index 416f1bc1a..308a29546 100644 --- a/docs/source/reference/modding/settings/game.rst +++ b/docs/source/reference/modding/settings/game.rst @@ -77,6 +77,7 @@ This is how original Morrowind behaves. If this setting is false, player has to wait until end of death animation in all cases. This case is more safe, but makes using of summoned creatures exploit (looting summoned Dremoras and Golden Saints for expensive weapons) a lot harder. +Conflicts with mannequin mods, which use SkipAnim to prevent end of death animation. This setting can only be configured by editing the settings configuration file.