Use an empty MWWorld::Ptr object for non-3D sounds

actorid
Chris Robinson 13 years ago
parent 7b3ecc290e
commit 0d552c10bc

@ -69,7 +69,6 @@ namespace MWSound
SoundManager::~SoundManager()
{
mLooseSounds.clear();
mActiveSounds.clear();
mMusic.reset();
mOutput.reset();
@ -207,7 +206,7 @@ namespace MWSound
{
std::string file = lookup(soundId, volume, min, max);
Sound *sound = mOutput->playSound(file, volume, pitch, loop);
mLooseSounds[soundId] = SoundPtr(sound);
mActiveSounds[MWWorld::Ptr()][soundId] = SoundPtr(sound);
}
catch(std::exception &e)
{
@ -226,8 +225,7 @@ namespace MWSound
std::string file = lookup(soundId, volume, min, max);
SoundPtr sound(mOutput->playSound3D(file, pos.pos, volume, pitch, min, max, loop));
if(untracked) mLooseSounds[soundId] = sound;
else mActiveSounds[ptr][soundId] = sound;
mActiveSounds[untracked?MWWorld::Ptr():ptr][soundId] = sound;
}
catch(std::exception &e)
{
@ -272,7 +270,7 @@ namespace MWSound
SoundMap::iterator snditer = mActiveSounds.begin();
while(snditer != mActiveSounds.end())
{
if(snditer->first.getCell() == cell)
if(snditer->first != MWWorld::Ptr() && snditer->first.getCell() == cell)
{
IDMap::iterator iditer = snditer->second.begin();
while(iditer != snditer->second.end())
@ -289,11 +287,17 @@ namespace MWSound
void SoundManager::stopSound(const std::string& soundId)
{
IDMap::iterator iditer = mLooseSounds.find(soundId);
if(iditer != mLooseSounds.end())
SoundMap::iterator snditer = mActiveSounds.find(MWWorld::Ptr());
if(snditer == mActiveSounds.end())
return;
IDMap::iterator iditer = snditer->second.find(soundId);
if(iditer != snditer->second.end())
{
iditer->second->stop();
mLooseSounds.erase(iditer);
snditer->second.erase(iditer);
if(snditer->second.empty())
mActiveSounds.erase(snditer);
}
}
@ -415,15 +419,6 @@ namespace MWSound
else
snditer++;
}
IDMap::iterator iditer = mLooseSounds.begin();
while(iditer != mLooseSounds.end())
{
if(!iditer->second->isPlaying())
mLooseSounds.erase(iditer++);
else
iditer++;
}
}
void SoundManager::update(float duration)

@ -44,7 +44,6 @@ namespace MWSound
typedef std::map<std::string,SoundPtr> IDMap;
typedef std::map<MWWorld::Ptr,IDMap> SoundMap;
SoundMap mActiveSounds;
IDMap mLooseSounds;
std::string lookup(const std::string &soundId,
float &volume, float &min, float &max);

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