Remove no longer used parameter

pull/55/head
Allofich 8 years ago
parent 286e4bb98f
commit 0d63d75bb0

@ -23,7 +23,7 @@ namespace
{
//chooses an attack depending on probability to avoid uniformity
std::string chooseBestAttack(const ESM::Weapon* weapon, MWMechanics::Movement &movement);
std::string chooseBestAttack(const ESM::Weapon* weapon);
osg::Vec3f AimDirToMovingTarget(const MWWorld::Ptr& actor, const MWWorld::Ptr& target, const osg::Vec3f& vLastTargetPos,
float duration, int weapType, float strength);
@ -630,7 +630,7 @@ namespace MWMechanics
characterController.setAttackingOrSpell(true);
if (!distantCombat)
characterController.setAIAttackType(chooseBestAttack(weapon, mMovement));
characterController.setAIAttackType(chooseBestAttack(weapon));
mStrength = Misc::Rng::rollClosedProbability();
@ -678,7 +678,7 @@ namespace MWMechanics
namespace
{
std::string chooseBestAttack(const ESM::Weapon* weapon, MWMechanics::Movement &movement)
std::string chooseBestAttack(const ESM::Weapon* weapon)
{
std::string attackType;

Loading…
Cancel
Save