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Water shader no longer depends on object shaders being enabled
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3135482cee
commit
0d6a3367d3
2 changed files with 16 additions and 23 deletions
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@ -264,16 +264,9 @@ namespace MWGui
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mRefractionButton->setCaptionWithReplacing (Settings::Manager::getBool("refraction", "Water") ? "#{sOn}" : "#{sOff}");
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if (!MWRender::RenderingManager::waterShaderSupported())
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{
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mWaterShaderButton->setEnabled(false);
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mReflectObjectsButton->setEnabled(false);
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mReflectActorsButton->setEnabled(false);
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mReflectTerrainButton->setEnabled(false);
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}
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if (!Settings::Manager::getBool("shaders", "Objects"))
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{
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mRefractionButton->setEnabled(false);
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mUnderwaterButton->setEnabled (false);
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mShadowsEnabledButton->setEnabled(false);
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}
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@ -466,15 +459,15 @@ namespace MWGui
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{
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Settings::Manager::setBool("shaders", "Objects", false);
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// water shader not supported with object shaders off
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mWaterShaderButton->setCaptionWithReplacing("#{sOff}");
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mUnderwaterButton->setCaptionWithReplacing("#{sOff}");
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mWaterShaderButton->setEnabled(false);
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mReflectObjectsButton->setEnabled(false);
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mReflectActorsButton->setEnabled(false);
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mReflectTerrainButton->setEnabled(false);
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mUnderwaterButton->setEnabled(false);
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Settings::Manager::setBool("shader", "Water", false);
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// refraction needs shaders to display underwater fog
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mRefractionButton->setCaptionWithReplacing("#{sOff}");
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mRefractionButton->setEnabled(false);
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Settings::Manager::setBool("refraction", "Water", false);
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Settings::Manager::setBool("underwater effect", "Water", false);
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// shadows not supported
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@ -487,13 +480,11 @@ namespace MWGui
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Settings::Manager::setBool("shaders", "Objects", true);
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// re-enable
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if (MWRender::RenderingManager::waterShaderSupported())
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{
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mWaterShaderButton->setEnabled(true);
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mReflectObjectsButton->setEnabled(true);
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mReflectActorsButton->setEnabled(true);
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mReflectTerrainButton->setEnabled(true);
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}
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mReflectObjectsButton->setEnabled(true);
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mReflectActorsButton->setEnabled(true);
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mReflectTerrainButton->setEnabled(true);
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mRefractionButton->setEnabled(true);
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mUnderwaterButton->setEnabled(true);
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mShadowsEnabledButton->setEnabled(true);
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}
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@ -1,5 +1,7 @@
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material Water
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{
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allow_fixed_function false
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pass
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{
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emissive 1.0 1.0 1.0
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@ -44,7 +46,7 @@ material Water
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tex_address_mode border
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tex_border_colour 0.5 0.5 1.0
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}
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// for simple_water
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texture_unit animatedTexture
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{
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