Enable vertex buffer objects in MyGUI RenderManager now that OSG 3.4 is a dependency

move
scrawl 9 years ago
parent 3f08cbff71
commit 0dbf44b414

@ -131,9 +131,8 @@ public:
if(texture) if(texture)
state->applyTextureAttribute(0, texture); state->applyTextureAttribute(0, texture);
// VBOs disabled due to crash in OSG: http://forum.openscenegraph.org/viewtopic.php?t=14909 osg::GLBufferObject* bufferobject = state->isVertexBufferObjectSupported() ? vbo->getOrCreateGLBufferObject(state->getContextID()) : 0;
osg::GLBufferObject* bufferobject = 0;//state->isVertexBufferObjectSupported() ? vbo->getOrCreateGLBufferObject(state->getContextID()) : 0; if (bufferobject)
if (0)//bufferobject)
{ {
state->bindVertexBufferObject(bufferobject); state->bindVertexBufferObject(bufferobject);

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