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@ -267,8 +267,8 @@ namespace MWWorld
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}
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// enable collision
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//if (!mPhysics->toggleCollisionMode())
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// mPhysics->toggleCollisionMode();
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if (!mPhysics->toggleCollisionMode())
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mPhysics->toggleCollisionMode();
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// we don't want old weather to persist on a new game
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delete mWeatherManager;
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@ -972,7 +972,7 @@ namespace MWWorld
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void World::changeToInteriorCell (const std::string& cellName, const ESM::Position& position)
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{
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//mPhysics->clearQueuedMovement();
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mPhysics->clearQueuedMovement();
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if (mCurrentWorldSpace != cellName)
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{
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@ -992,7 +992,7 @@ namespace MWWorld
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void World::changeToExteriorCell (const ESM::Position& position)
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{
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//mPhysics->clearQueuedMovement();
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mPhysics->clearQueuedMovement();
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if (mCurrentWorldSpace != "sys::default") // FIXME
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{
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