Quick fix for always using OpenGL rendering, no matter the selected rendersystem

actorid
Alexander "Ace" Olofsson 14 years ago
parent ada552ed1f
commit 0defc590bc

@ -346,9 +346,9 @@ void GraphicsPage::readConfig()
void GraphicsPage::writeConfig()
{
mOgre->setRenderSystem(mSelectedRenderSystem);
if (mDirect3DRenderSystem) {
mOgre->setRenderSystem(mDirect3DRenderSystem);
// Nvidia Performance HUD
if (mD3DNvPerfCheckBox->checkState() == Qt::Checked) {
mDirect3DRenderSystem->setConfigOption("Allow NVPerfHUD", "Yes");
@ -381,8 +381,6 @@ void GraphicsPage::writeConfig()
}
if (mOpenGLRenderSystem) {
mOgre->setRenderSystem(mOpenGLRenderSystem);
// Display Frequency
mOpenGLRenderSystem->setConfigOption("Display Frequency", mOGLFrequencyComboBox->currentText().toStdString());

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