Final fixes for 0.6 linux version

git-svn-id: https://openmw.svn.sourceforge.net/svnroot/openmw/trunk@89 ea6a568a-9f4f-0410-981a-c910a81bb256
actorid
nkorslund 16 years ago
parent 9e73edf3d4
commit 0dfdbe99ee

@ -3,10 +3,10 @@ OpenMW - the completely unofficial reimplementation of Morrowind
Written by Nicolay Korslund
Email: korslund@gmail.com
WWW: http://openmw.snaptoad.com
WWW: http://openmw.sourceforge.net
License: See GPL3.txt
Current version: 0.5
Date: 2008 nov. 5
Current version: 0.6
Date: 2009 feb. 23
QUICK NOTE: You must own and install Morrowind before you can use
@ -28,7 +28,8 @@ COMPILE-win32.txt - instructions for building from source on Windows
COMPILE-linux.tx - instructions for building from source on Linux / Unix
Linux 64 does NOT work, because of problems with the D compiler. We
hope to sort this out at some point, but right now it's not supported.
hope to sort this out at some point, but right now it's simply not
supported.
@ -47,28 +48,19 @@ niftool - Decodes one or more NIF files and prints the details.
Acknowledgements
================
Thanks go out to:
- Bethesda Softworks for creating Morrowind!
- The NifTools group / NIFLA for their great work on decoding the NIF
file format.
- Dmitry Marakasov for testing and porting to FreeBSD.
- Bastien Jansen for testing on 64 bit linux.
- Chris Robinson for OpenAL and MP3 support
- Jacob Essex for landscape code (still in progress)
- Many others for testing, ideas and patches
Changelog:
==========
0.5 (2008 nov. 5) - latest release
0.6 (2009 feb. 23) - latest release
- coded a GUI system using MyGUI
- skinned MyGUI to look like Morrowind (work in progress)
- integrated Monster script
- rewrote some parts into script code
- very early MyGUI <-> Monster binding
- fixed Windows sound problems (replaced old openal32.dll)
0.5 (2008 nov. 5)
- Collision detection with Bullet
- Experimental walk & fall character physics

@ -10,6 +10,7 @@
<Code hide="1026 1039"/>
<Code hide="1104"/>
</Font>
<!--
<Font name="gothic" source="gothic.ttf" size="18" resolution="72" antialias_colour="false" space_width="4" tab_count="4" spacer="5">
<Code range="33 126"/>
<Code range="1025 1105"/>
@ -66,7 +67,6 @@
<Code hide="1026 1039"/>
<Code hide="1104"/>
</Font>
<Font name="albertis" source="AlbertisADF.otf" size="18" resolution="50" antialias_colour="false" space_width="4" tab_count="4" spacer="5">
<Code range="33 126"/>
<Code range="1025 1105"/>
@ -75,5 +75,6 @@
<Code hide="1026 1039"/>
<Code hide="1104"/>
</Font>
-->
</MyGUI>

@ -138,7 +138,7 @@
<Property key="FontName" value = "dorcla" />
<Property key="FontHeight" value = "20" />
<Property key="FontName" value = "albertis" />
<Property key="FontName" value = "cards2" />
<Property key="FontName" value = "cards" />
-->
<Property key="FontName" value = "MyGUI_CoreFont.18" />
<Property key="FontHeight" value = "18" />

@ -9,10 +9,9 @@ txt.setNeedMouseFocus(false);
txt.setTextColor(1,1,1);
txt.setCaption("hello!");
// Sleep one frame. This makes sure we only start running after
// rendering begins. It prevents the first printed value from being
// 'nan'
fsleep(1);
// Sleep until rendering begins. This just prevents the first printed
// value from being 'nan'
fsleep(0);
// counter and totalTime (in the 'frames' module) are updated
// automatically by the system.

@ -185,8 +185,11 @@ void main(char[][] args)
try cd.loadIntCell(cName);
catch(Exception e)
{
writefln(e);
writefln("\nUnable to load cell '%s'. Aborting", cName);
writefln("\nUnable to load cell '%s'.", cName);
writefln("\nDetails: %s", e);
writefln("
Perhaps this cell does not exist in your Morrowind language version?
Try specifying another cell name on the command line, or edit openmw.ini.");
return;
}
}

Loading…
Cancel
Save