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@ -3,10 +3,10 @@ OpenMW - the completely unofficial reimplementation of Morrowind
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Written by Nicolay Korslund
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Email: korslund@gmail.com
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WWW: http://openmw.snaptoad.com
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WWW: http://openmw.sourceforge.net
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License: See GPL3.txt
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Current version: 0.5
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Date: 2008 nov. 5
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Current version: 0.6
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Date: 2009 feb. 23
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QUICK NOTE: You must own and install Morrowind before you can use
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@ -28,7 +28,8 @@ COMPILE-win32.txt - instructions for building from source on Windows
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COMPILE-linux.tx - instructions for building from source on Linux / Unix
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Linux 64 does NOT work, because of problems with the D compiler. We
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hope to sort this out at some point, but right now it's not supported.
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hope to sort this out at some point, but right now it's simply not
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supported.
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@ -47,28 +48,19 @@ niftool - Decodes one or more NIF files and prints the details.
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Acknowledgements
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================
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Thanks go out to:
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- Bethesda Softworks for creating Morrowind!
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- The NifTools group / NIFLA for their great work on decoding the NIF
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file format.
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- Dmitry Marakasov for testing and porting to FreeBSD.
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- Bastien Jansen for testing on 64 bit linux.
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- Chris Robinson for OpenAL and MP3 support
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- Jacob Essex for landscape code (still in progress)
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- Many others for testing, ideas and patches
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Changelog:
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==========
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0.5 (2008 nov. 5) - latest release
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0.6 (2009 feb. 23) - latest release
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- coded a GUI system using MyGUI
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- skinned MyGUI to look like Morrowind (work in progress)
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- integrated Monster script
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- rewrote some parts into script code
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- very early MyGUI <-> Monster binding
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- fixed Windows sound problems (replaced old openal32.dll)
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0.5 (2008 nov. 5)
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- Collision detection with Bullet
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- Experimental walk & fall character physics
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