Added initial implementation of inventory window, contains basic layout with hardcoded values.
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6a12ce313e
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<?xml version="1.0" encoding="UTF-8"?>
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<MyGUI type="Layout">
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<Widget type="Window" skin="MW_Window" layer="Windows" position="0 0 600 300" name="_Main">
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<!-- Player enumbrance -->
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<Widget type="Progress" skin="MW_Progress_Blue" position="8 8 212 18" name="EncumbranceBar">
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<Widget type="StaticText" skin="ProgressText" position="0 0 212 18" align="Center" name="EncumbranceBarT"/>
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</Widget>
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<!-- Avatar -->
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<Widget type="Widget" skin="MW_Box" position="8 32 212 166" name="Avatar">
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<Widget type="StaticText" skin="ProgressText" position="0 -8 212 18" align="HCenter Bottom" name="ArmorRating"/>
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</Widget>
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<!-- Items in inventory -->
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<Widget type="Widget" skin="MW_Box" position="228 32 300 166" name="Items"/>
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<!-- Categories -->
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<Widget type="Widget" position="228 8 300 18" align="ALIGN_TOP ALIGN_LEFT" name="Categories">
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<Widget type="Button" skin="MW_Button" position="0 0 30 18" name="AllButton"/>
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<Widget type="Button" skin="MW_Button" position="134 0 60 18" name="WeaponButton"/>
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<Widget type="Button" skin="MW_Button" position="98 0 60 18" name="ApparelButton"/>
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<Widget type="Button" skin="MW_Button" position="160 0 50 18" name="MagicButton"/>
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<Widget type="Button" skin="MW_Button" position="214 0 45 18" name="MiscButton"/>
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</Widget>
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</Widget>
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</MyGUI>
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