@ -160,6 +160,8 @@ namespace MWMechanics
void Actors::calculateRestoration (const MWWorld::Ptr& ptr, float duration)
{
if (ptr.getClass().getCreatureStats(ptr).isDead())
return;
CreatureStats& stats = MWWorld::Class::get (ptr).getCreatureStats (ptr);
const MWWorld::Store<ESM::GameSetting>& settings = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();