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Don't heal dead actors when resting
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@ -160,6 +160,8 @@ namespace MWMechanics
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void Actors::calculateRestoration (const MWWorld::Ptr& ptr, float duration)
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void Actors::calculateRestoration (const MWWorld::Ptr& ptr, float duration)
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{
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{
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if (ptr.getClass().getCreatureStats(ptr).isDead())
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return;
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CreatureStats& stats = MWWorld::Class::get (ptr).getCreatureStats (ptr);
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CreatureStats& stats = MWWorld::Class::get (ptr).getCreatureStats (ptr);
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const MWWorld::Store<ESM::GameSetting>& settings = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
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const MWWorld::Store<ESM::GameSetting>& settings = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
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