a very little comments

actorid
greye 13 years ago
parent 288b63350c
commit 0e3f70413e

@ -15,7 +15,7 @@ namespace MWRender{
OEngine::Render::OgreRenderer &mRend;
std::map<MWWorld::CellStore *, Ogre::SceneNode *> mCellSceneNodes;
Ogre::SceneNode* mMwRoot;
std::map<MWWorld::Ptr, Animation*> mAllActors;
std::map<MWWorld::Ptr, Animation*> mAllActors;
@ -45,6 +45,7 @@ namespace MWRender{
void update (float duration);
/// Updates containing cell for object rendering data
void updateObjectCell(const MWWorld::Ptr &ptr);
};
}

@ -96,6 +96,7 @@ public:
void rebuildStaticGeometry();
/// Updates containing cell for object rendering data
void updateObjectCell(const MWWorld::Ptr &ptr);
};
}

@ -95,6 +95,7 @@ class RenderingManager: private RenderingInterface, public Ogre::WindowEventList
void setWaterHeight(const float height);
void toggleWater();
/// Moves object rendering part to proper container
/// \param store Cell the object was in previously (\a ptr has already been updated to the new cell).
void moveObjectToCell (const MWWorld::Ptr& ptr, const Ogre::Vector3& position, MWWorld::CellStore *store);

@ -552,7 +552,7 @@ namespace MWWorld
Ogre::Vector3 vec(x, y, z);
CellStore *currCell;
// a bit ugly
/// \todo fix assertion fail on player ptr.getCell() on start
if (ptr == mPlayer->getPlayer()) {
currCell = mWorldScene->getCurrentCell();
} else {
@ -574,6 +574,8 @@ namespace MWWorld
CellStore *newCell =
MWBase::Environment::get().getWorld()->getExterior(cellX, cellY);
// placeObject() handles both target cell states
// with active current cell
if (!mWorldScene->isCellActive(*currCell)) {
placeObject(ptr, *newCell, pos);
haveToMove = false;
@ -589,8 +591,6 @@ namespace MWWorld
mRendering->moveObjectToCell(copy, vec, currCell);
/// \note Maybe mechanics actors change is redundant
/// because of Ptr comparing operators
if (MWWorld::Class::get(ptr).isActor()) {
MWMechanics::MechanicsManager *mechMgr =
MWBase::Environment::get().getMechanicsManager();

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