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Add glDebugGroup support

This commit is contained in:
AnyOldName3 2020-12-20 01:22:14 +00:00
parent cc2ce9fa3e
commit 0e4e8eb0f3
2 changed files with 279 additions and 111 deletions

View file

@ -38,127 +38,235 @@ either expressed or implied, of the FreeBSD Project.
// OpenGL constants not provided by OSG:
#include <SDL_opengl_glext.h>
void debugCallback(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam)
namespace Debug
{
void debugCallback(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam)
{
#ifdef GL_DEBUG_OUTPUT
std::string srcStr;
switch (source)
{
case GL_DEBUG_SOURCE_API:
srcStr = "API";
break;
case GL_DEBUG_SOURCE_WINDOW_SYSTEM:
srcStr = "WINDOW_SYSTEM";
break;
case GL_DEBUG_SOURCE_SHADER_COMPILER:
srcStr = "SHADER_COMPILER";
break;
case GL_DEBUG_SOURCE_THIRD_PARTY:
srcStr = "THIRD_PARTY";
break;
case GL_DEBUG_SOURCE_APPLICATION:
srcStr = "APPLICATION";
break;
case GL_DEBUG_SOURCE_OTHER:
srcStr = "OTHER";
break;
default:
srcStr = "UNDEFINED";
break;
}
std::string srcStr;
switch (source)
{
case GL_DEBUG_SOURCE_API:
srcStr = "API";
break;
case GL_DEBUG_SOURCE_WINDOW_SYSTEM:
srcStr = "WINDOW_SYSTEM";
break;
case GL_DEBUG_SOURCE_SHADER_COMPILER:
srcStr = "SHADER_COMPILER";
break;
case GL_DEBUG_SOURCE_THIRD_PARTY:
srcStr = "THIRD_PARTY";
break;
case GL_DEBUG_SOURCE_APPLICATION:
srcStr = "APPLICATION";
break;
case GL_DEBUG_SOURCE_OTHER:
srcStr = "OTHER";
break;
default:
srcStr = "UNDEFINED";
break;
}
std::string typeStr;
std::string typeStr;
Debug::Level logSeverity = Debug::Warning;
switch (type)
{
case GL_DEBUG_TYPE_ERROR:
typeStr = "ERROR";
logSeverity = Debug::Error;
break;
case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR:
typeStr = "DEPRECATED_BEHAVIOR";
break;
case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR:
typeStr = "UNDEFINED_BEHAVIOR";
break;
case GL_DEBUG_TYPE_PORTABILITY:
typeStr = "PORTABILITY";
break;
case GL_DEBUG_TYPE_PERFORMANCE:
typeStr = "PERFORMANCE";
break;
case GL_DEBUG_TYPE_OTHER:
typeStr = "OTHER";
break;
default:
typeStr = "UNDEFINED";
break;
}
Level logSeverity = Warning;
switch (type)
{
case GL_DEBUG_TYPE_ERROR:
typeStr = "ERROR";
logSeverity = Error;
break;
case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR:
typeStr = "DEPRECATED_BEHAVIOR";
break;
case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR:
typeStr = "UNDEFINED_BEHAVIOR";
break;
case GL_DEBUG_TYPE_PORTABILITY:
typeStr = "PORTABILITY";
break;
case GL_DEBUG_TYPE_PERFORMANCE:
typeStr = "PERFORMANCE";
break;
case GL_DEBUG_TYPE_OTHER:
typeStr = "OTHER";
break;
default:
typeStr = "UNDEFINED";
break;
}
Log(logSeverity) << "OpenGL " << typeStr << " [" << srcStr << "]: " << message;
Log(logSeverity) << "OpenGL " << typeStr << " [" << srcStr << "]: " << message;
#endif
}
}
void enableGLDebugExtension(unsigned int contextID)
{
class PushDebugGroup
{
public:
static std::unique_ptr<PushDebugGroup> sInstance;
void (GL_APIENTRY * glPushDebugGroup) (GLenum source, GLuint id, GLsizei length, const GLchar * message);
void (GL_APIENTRY * glPopDebugGroup) (void);
bool valid()
{
return glPushDebugGroup && glPopDebugGroup;
}
};
std::unique_ptr<PushDebugGroup> PushDebugGroup::sInstance{ std::make_unique<PushDebugGroup>() };
EnableGLDebugOperation::EnableGLDebugOperation() : osg::GraphicsOperation("EnableGLDebugOperation", false)
{
}
void EnableGLDebugOperation::operator()(osg::GraphicsContext* graphicsContext)
{
#ifdef GL_DEBUG_OUTPUT
typedef void (GL_APIENTRY *DEBUGPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam);
typedef void (GL_APIENTRY *GLDebugMessageControlFunction)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
typedef void (GL_APIENTRY *GLDebugMessageCallbackFunction)(DEBUGPROC, const void* userParam);
GLDebugMessageControlFunction glDebugMessageControl = nullptr;
GLDebugMessageCallbackFunction glDebugMessageCallback = nullptr;
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(mMutex);
if (osg::isGLExtensionSupported(contextID, "GL_KHR_debug"))
{
osg::setGLExtensionFuncPtr(glDebugMessageCallback, "glDebugMessageCallback");
osg::setGLExtensionFuncPtr(glDebugMessageControl, "glDebugMessageControl");
}
else if (osg::isGLExtensionSupported(contextID, "GL_ARB_debug_output"))
{
osg::setGLExtensionFuncPtr(glDebugMessageCallback, "glDebugMessageCallbackARB");
osg::setGLExtensionFuncPtr(glDebugMessageControl, "glDebugMessageControlARB");
}
else if (osg::isGLExtensionSupported(contextID, "GL_AMD_debug_output"))
{
osg::setGLExtensionFuncPtr(glDebugMessageCallback, "glDebugMessageCallbackAMD");
osg::setGLExtensionFuncPtr(glDebugMessageControl, "glDebugMessageControlAMD");
}
unsigned int contextID = graphicsContext->getState()->getContextID();
if (glDebugMessageCallback && glDebugMessageControl)
{
glEnable(GL_DEBUG_OUTPUT);
glDebugMessageControl(GL_DONT_CARE, GL_DEBUG_TYPE_ERROR, GL_DEBUG_SEVERITY_MEDIUM, 0, nullptr, true);
glDebugMessageCallback(debugCallback, nullptr);
typedef void (GL_APIENTRY *DEBUGPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam);
typedef void (GL_APIENTRY *GLDebugMessageControlFunction)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
typedef void (GL_APIENTRY *GLDebugMessageCallbackFunction)(DEBUGPROC, const void* userParam);
Log(Debug::Info) << "OpenGL debug callback attached.";
}
else
GLDebugMessageControlFunction glDebugMessageControl = nullptr;
GLDebugMessageCallbackFunction glDebugMessageCallback = nullptr;
if (osg::isGLExtensionSupported(contextID, "GL_KHR_debug"))
{
osg::setGLExtensionFuncPtr(glDebugMessageCallback, "glDebugMessageCallback");
osg::setGLExtensionFuncPtr(glDebugMessageControl, "glDebugMessageControl");
osg::setGLExtensionFuncPtr(PushDebugGroup::sInstance->glPushDebugGroup, "glPushDebugGroup");
osg::setGLExtensionFuncPtr(PushDebugGroup::sInstance->glPopDebugGroup, "glPopDebugGroup");
}
else if (osg::isGLExtensionSupported(contextID, "GL_ARB_debug_output"))
{
osg::setGLExtensionFuncPtr(glDebugMessageCallback, "glDebugMessageCallbackARB");
osg::setGLExtensionFuncPtr(glDebugMessageControl, "glDebugMessageControlARB");
}
else if (osg::isGLExtensionSupported(contextID, "GL_AMD_debug_output"))
{
osg::setGLExtensionFuncPtr(glDebugMessageCallback, "glDebugMessageCallbackAMD");
osg::setGLExtensionFuncPtr(glDebugMessageControl, "glDebugMessageControlAMD");
}
if (glDebugMessageCallback && glDebugMessageControl)
{
glEnable(GL_DEBUG_OUTPUT);
glDebugMessageControl(GL_DONT_CARE, GL_DEBUG_TYPE_ERROR, GL_DEBUG_SEVERITY_MEDIUM, 0, nullptr, true);
glDebugMessageCallback(debugCallback, nullptr);
Log(Info) << "OpenGL debug callback attached.";
}
else
#endif
Log(Debug::Error) << "Unable to attach OpenGL debug callback.";
}
Debug::EnableGLDebugOperation::EnableGLDebugOperation() : osg::GraphicsOperation("EnableGLDebugOperation", false)
{
}
void Debug::EnableGLDebugOperation::operator()(osg::GraphicsContext* graphicsContext)
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(mMutex);
unsigned int contextID = graphicsContext->getState()->getContextID();
enableGLDebugExtension(contextID);
}
bool Debug::shouldDebugOpenGL()
{
const char* env = std::getenv("OPENMW_DEBUG_OPENGL");
if (!env)
return false;
std::string str(env);
if (str.length() == 0)
return true;
return str.find("OFF") == std::string::npos && str.find("0") == std::string::npos && str.find("NO") == std::string::npos;
Log(Error) << "Unable to attach OpenGL debug callback.";
}
bool shouldDebugOpenGL()
{
const char* env = std::getenv("OPENMW_DEBUG_OPENGL");
if (!env)
return false;
std::string str(env);
if (str.length() == 0)
return true;
return str.find("OFF") == std::string::npos && str.find("0") == std::string::npos && str.find("NO") == std::string::npos;
}
DebugGroup::DebugGroup(const std::string & message, GLuint id)
: mSource(GL_DEBUG_SOURCE_APPLICATION)
, mId(id)
, mMessage(message)
{
}
DebugGroup::DebugGroup(const DebugGroup & debugGroup, const osg::CopyOp & copyop)
: osg::StateAttribute(debugGroup, copyop)
, mSource(debugGroup.mSource)
, mId(debugGroup.mId)
, mMessage(debugGroup.mMessage)
{
}
void DebugGroup::apply(osg::State & state) const
{
if (!PushDebugGroup::sInstance->valid())
{
Log(Error) << "OpenGL debug groups not supported on this system, or OPENMW_DEBUG_OPENGL environment variable not set.";
return;
}
auto& attributeVec = state.getAttributeVec(this);
auto& lastAppliedStack = sLastAppliedStack[state.getContextID()];
size_t firstNonMatch = 0;
while (firstNonMatch < lastAppliedStack.size()
&& ((firstNonMatch < attributeVec.size() && lastAppliedStack[firstNonMatch] == attributeVec[firstNonMatch].first)
|| lastAppliedStack[firstNonMatch] == this))
firstNonMatch++;
for (size_t i = lastAppliedStack.size(); i > firstNonMatch; --i)
lastAppliedStack[i - 1]->pop(state);
lastAppliedStack.resize(firstNonMatch);
lastAppliedStack.reserve(attributeVec.size());
for (size_t i = firstNonMatch; i < attributeVec.size(); ++i)
{
const DebugGroup* group = static_cast<const DebugGroup*>(attributeVec[i].first);
group->push(state);
lastAppliedStack.push_back(group);
}
if (!(lastAppliedStack.back() == this))
{
push(state);
lastAppliedStack.push_back(this);
}
}
int DebugGroup::compare(const StateAttribute & sa) const
{
COMPARE_StateAttribute_Types(DebugGroup, sa);
COMPARE_StateAttribute_Parameter(mSource);
COMPARE_StateAttribute_Parameter(mId);
COMPARE_StateAttribute_Parameter(mMessage);
return 0;
}
void DebugGroup::releaseGLObjects(osg::State * state) const
{
if (state)
sLastAppliedStack.erase(state->getContextID());
else
sLastAppliedStack.clear();
}
bool DebugGroup::isValid() const
{
return mSource || mId || mMessage.length();
}
void DebugGroup::push(osg::State & state) const
{
if (isValid())
PushDebugGroup::sInstance->glPushDebugGroup(mSource, mId, mMessage.size(), mMessage.c_str());
}
void DebugGroup::pop(osg::State & state) const
{
if (isValid())
PushDebugGroup::sInstance->glPopDebugGroup();
}
std::map<unsigned int, std::vector<const DebugGroup *>> DebugGroup::sLastAppliedStack{};
}

View file

@ -17,5 +17,65 @@ namespace Debug
};
bool shouldDebugOpenGL();
/*
Debug groups allow rendering to be annotated, making debugging via APITrace/CodeXL/NSight etc. much clearer.
Because I've not thought of a quick and clean way of doing it without incurring a small performance cost,
there are no uses of this class checked in. For now, add annotations locally when you need them.
To use this class, add it to a StateSet just like any other StateAttribute. Prefer the string-only constructor.
You'll need OPENMW_DEBUG_OPENGL set to true, or shouldDebugOpenGL() redefined to just return true as otherwise
the extension function pointers won't get set up. That can maybe be cleaned up in the future.
Beware that consecutive identical debug groups (i.e. pointers match) won't always get applied due to OSG thinking
it's already applied them. Either avoid nesting the same object, add dummy groups so they're not consecutive, or
ensure the leaf group isn't identical to its parent.
*/
class DebugGroup : public osg::StateAttribute
{
public:
DebugGroup()
: mSource(0)
, mId(0)
, mMessage("")
{}
DebugGroup(GLenum source, GLuint id, const std::string& message)
: mSource(source)
, mId(id)
, mMessage(message)
{}
DebugGroup(const std::string& message, GLuint id = 0);
DebugGroup(const DebugGroup& debugGroup, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY);
META_StateAttribute(Debug, DebugGroup, osg::StateAttribute::Type(101));
void apply(osg::State& state) const override;
int compare(const StateAttribute& sa) const override;
void releaseGLObjects(osg::State* state = nullptr) const override;
virtual bool isValid() const;
protected:
virtual ~DebugGroup() = default;
virtual void push(osg::State& state) const;
virtual void pop(osg::State& state) const;
GLenum mSource;
GLuint mId;
std::string mMessage;
static std::map<unsigned int, std::vector<const DebugGroup *>> sLastAppliedStack;
friend EnableGLDebugOperation;
};
}
#endif